Updated on 2024.06.12
Here is a collection of research papers for Exploration methods in Reinforcement Learning (ERL). The repository will be continuously updated to track the frontier of ERL. Welcome to follow and star!
The balance of exploration and exploitation is one of the most central problems in reinforcement learning. In order to give readers an intuitive feeling for exploration, we provide a visualization of a typical hard exploration environment in MiniGrid below. In this task, a series of actions to achieve the goal often require dozens or even hundreds of steps, in which the agent needs to fully explore different state-action spaces in order to learn the skills required to achieve the goal.
In general, we can divide reinforcement learning process into two phases: collect phase and train phase. In the collect phase, the agent chooses actions based on the current policy and then interacts with the environment to collect useful experience. In the train phase, the agent uses the collected experience to update the current policy to obtain a better performing policy.
According to the phase the exploration component is explicitly applied, we simply divide the methods in Exploration RL into two main categories: Augmented Collecting Strategy, Augmented Training Strategy:
Augmented Collecting Strategy represents a variety of different exploration strategies commonly used in the collect phase, which we further divide into four categories:
Action Selection PerturbationAction Selection GuidanceState Selection GuidanceParameter Space PerturbationAugmented Training Strategy represents a variety of different exploration strategies commonly used in the train phase, which we further divide into seven categories:
Count BasedPrediction BasedInformation Theory BasedEntropy AugmentedBayesian Posterior BasedGoal Based(Expert) Demo Data<center> <figure> <img style="border-radius: 0.3125em; box-shadow: 0 2px 4px 0 rgba(34,36,38,.12),0 2px 10px 0 rgba(34,36,38,.08);" src="./assets/erl_taxonomy.png" width=100% height=100%> <br> <figcaption align = "center"><b>A non-exhaustive, but useful taxonomy of methods in Exploration RL. We provide some example methods for each of the different categories, shown in blue area above. </b></figcaption> </figure> </center>Note that there may be overlap between these categories, and an algorithm may belong to several of them. For other detailed survey on exploration methods in RL, you can refer to Tianpei Yang et al and Susan Amin et al.
Here are the links to the papers that appeared in the taxonomy:
</details>[1] Go-Explore: Adrien Ecoffet et al, 2021
[2] NoisyNet, Meire Fortunato et al, 2018
[3] DQN-PixelCNN: Marc G. Bellemare et al, 2016
[4] #Exploration Haoran Tang et al, 2017
[5] EX2: Justin Fu et al, 2017
[6] ICM: Deepak Pathak et al, 2018
[7] RND: Yuri Burda et al, 2018
[8] NGU: Adrià Puigdomènech Badia et al, 2020
[9] Agent57: Adrià Puigdomènech Badia et al, 2020
[10] VIME: Rein Houthooft et al, 2016
[11] EMI: Wang et al, 2019
[12] DIYAN: Benjamin Eysenbach et al, 2019
[13] SAC: Tuomas Haarnoja et al, 2018
[14] BootstrappedDQN: Ian Osband et al, 2016
[15] PSRL: Ian Osband et al, 2013
[16] HER Marcin Andrychowicz et al, 2017
[17] DQfD: Todd Hester et al, 2018
[18] R2D3: Caglar Gulcehre et al, 2019
format:
- [title](paper link) (presentation type, openreview score [if the score is public])
- author1, author2, author3, ...
- Key: key problems and insights
- ExpEnv: experiment environments
Unlocking the Power of Representations in Long-term Novelty-based Exploration
A Theoretical Explanation of Deep RL Performance in Stochastic Environments
DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization
METRA: Scalable Unsupervised RL with Metric-Aware Abstraction
Text2Reward: Reward Shaping with Language Models for Reinforcement Learning
Pre-Training Goal-based Models for Sample-Efficient Reinforcement Learning
Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning
Simple Hierarchical Planning with Diffusion
Sample Efficient Myopic Exploration Through Multitask Reinforcement Learning with Diverse Tasks
PAE: Reinforcement Learning from External Knowledge for Efficient Exploration
In-context Exploration-Exploitation for Reinforcement Learning
Learning to Act without Actions
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration
On the Importance of Exploration for Generalization in Reinforcement Learning
Monte Carlo Tree Search with Boltzmann Exploration
Breadcrumbs to the Goal: Supervised Goal Selection from Human-in-the-Loop Feedback
MIMEx: Intrinsic Rewards from Masked Input Modeling
Accelerating Exploration with Unlabeled Prior Data
On the Convergence and Sample Complexity Analysis of Deep Q-Networks with ε-Greedy Exploration
Pitfall of Optimism: Distributional Reinforcement Learning by Randomizing Risk Criterion
CQM: Curriculum Reinforcement Learning with a Quantized World Model
Safe Exploration in Reinforcement Learning: A Generalized Formulation and Algorithms
Successor-Predecessor Intrinsic Exploration


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