[!NOTE]
This repo was created in 2019 and the questions provided here are therefore based on the JavaScript syntax and behavior at that time. Since JavaScript is a constantly evolving language, there are newer language features that are not covered by the questions here.
Feel free to use them in a project! 😃 I would really appreciate a reference to this repo, I create the questions and explanations (yes I'm sad lol) and the community helps me so much to maintain and improve it! 💪🏼 Thank you and have fun! |
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function sayHi() { console.log(name); console.log(age); var name = 'Lydia'; let age = 21; } sayHi();
Lydia
and undefined
Lydia
and ReferenceError
ReferenceError
and 21
undefined
and ReferenceError
Within the function, we first declare the name
variable with the var
keyword. This means that the variable gets hoisted (memory space is set up during the creation phase) with the default value of undefined
, until we actually get to the line where we define the variable. We haven't defined the variable yet on the line where we try to log the name
variable, so it still holds the value of undefined
.
Variables with the let
keyword (and const
) are hoisted, but unlike var
, don't get <i>initialized</i>. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws a ReferenceError
.
for (var i = 0; i < 3; i++) { setTimeout(() => console.log(i), 1); } for (let i = 0; i < 3; i++) { setTimeout(() => console.log(i), 1); }
0 1 2
and 0 1 2
0 1 2
and 3 3 3
3 3 3
and 0 1 2
Because of the event queue in JavaScript, the setTimeout
callback function is called after the loop has been executed. Since the variable i
in the first loop was declared using the var
keyword, this value was global. During the loop, we incremented the value of i
by 1
each time, using the unary operator ++
. By the time the setTimeout
callback function was invoked, i
was equal to 3
in the first example.
In the second loop, the variable i
was declared using the let
keyword: variables declared with the let
(and const
) keyword are block-scoped (a block is anything between { }
). During each iteration, i
will have a new value, and each value is scoped inside the loop.
const shape = { radius: 10, diameter() { return this.radius * 2; }, perimeter: () => 2 * Math.PI * this.radius, }; console.log(shape.diameter()); console.log(shape.perimeter());
20
and 62.83185307179586
20
and NaN
20
and 63
NaN
and 63
Note that the value of diameter
is a regular function, whereas the value of perimeter
is an arrow function.
With arrow functions, the this
keyword refers to its current surrounding scope, unlike regular functions! This means that when we call perimeter
, it doesn't refer to the shape object, but to its surrounding scope (window for example).
Since there is no value radius
in the scope of the arrow function, this.radius
returns undefined
which, when multiplied by 2 * Math.PI
, results in NaN
.
+true; !'Lydia';
1
and false
false
and NaN
false
and false
The unary plus tries to convert an operand to a number. true
is 1
, and false
is 0
.
The string 'Lydia'
is a truthy value. What we're actually asking, is "Is this truthy value falsy?". This returns false
.
const bird = { size: 'small', }; const mouse = { name: 'Mickey', small: true, };
mouse.bird.size
is not validmouse[bird.size]
is not validmouse[bird["size"]]
is not validIn JavaScript, all object keys are strings (unless it's a Symbol). Even though we might not type them as strings, they are always converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket [
and keeps going until it finds the closing bracket ]
. Only then, it will evaluate the statement.
mouse[bird.size]
: First it evaluates bird.size
, which is "small"
. mouse["small"]
returns true
However, with dot notation, this doesn't happen. mouse
does not have a key called bird
, which means that mouse.bird
is undefined
. Then, we ask for the size
using dot notation: mouse.bird.size
. Since mouse.bird
is undefined
, we're actually asking undefined.size
. This isn't valid, and will throw an error similar to Cannot read property "size" of undefined
.
let c = { greeting: 'Hey!' }; let d; d = c; c.greeting = 'Hello'; console.log(d.greeting);
Hello
Hey!
undefined
ReferenceError
TypeError
In JavaScript, all objects interact by reference when setting them equal to each other.
First, variable c
holds a value to an object. Later, we assign d
with the same reference that c
has to the object.
When you change one object, you change all of them.
</p> </details>let a = 3; let b = new Number(3); let c = 3; console.log(a == b); console.log(a === b); console.log(b === c);
true
false
true
false
false
true
true
false
false
false
true
true
new Number()
is a built-in function constructor. Although it looks like a number, it's not really a number: it has a bunch of extra features and is an object.
When we use the ==
operator (Equality operator), it only checks whether it has the same value. They both have the value of 3
, so it returns true
.
However, when we use the ===
operator (Strict equality operator), both value and type should be the same. It's not: new Number()
is not a number, it's an object. Both return false.
class Chameleon { static colorChange(newColor) { this.newColor = newColor; return this.newColor; } constructor({ newColor = 'green' } = {}) { this.newColor = newColor; } } const freddie = new Chameleon({ newColor: 'purple' }); console.log(freddie.colorChange('orange'));
orange
purple
green
TypeError
The colorChange
function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children or called upon class instances. Since freddie
is an instance of class Chameleon, the function cannot be called upon it. A TypeError
is thrown.
let greeting; greetign = {}; // Typo! console.log(greetign);
{}
ReferenceError: greetign is not defined
undefined
It logs the object, because we just created an empty object on the global object! When we mistyped greeting
as greetign
, the JS interpreter actually saw this as:
global.greetign = {}
in Node.jswindow.greetign = {}
, frames.greetign = {}
and self.greetign
in browsers.self.greetign
in web workers.globalThis.greetign
in all environments.In order to avoid this, we can use "use strict"
. This makes sure that you have declared a variable before setting it equal to anything.
function bark() { console.log('Woof!'); } bark.animal = 'dog';
SyntaxError
. You cannot add properties to a function this way."Woof"
gets logged.ReferenceError
This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself isn't the actual function. The function is an object with properties. This property is invocable.
</p> </details>function Person(firstName, lastName) { this.firstName = firstName; this.lastName = lastName; } const member = new Person('Lydia', 'Hallie'); Person.getFullName = function() { return `${this.firstName} ${this.lastName}`; }; console.log(member.getFullName());
TypeError
SyntaxError
Lydia Hallie
undefined
undefined
In JavaScript, functions are objects, and therefore, the method getFullName
gets added to the constructor function object itself. For that reason, we can call Person.getFullName()
, but member.getFullName
throws a TypeError
.
If you want a method to be available to all object instances, you have to add it to the prototype property:
</p> </details>Person.prototype.getFullName = function() { return `${this.firstName} ${this.lastName}`; };
function Person(firstName, lastName) { this.firstName = firstName; this.lastName = lastName; } const lydia = new Person('Lydia', 'Hallie'); const sarah = Person('Sarah', 'Smith'); console.log(lydia); console.log(sarah);
Person {firstName: "Lydia", lastName: "Hallie"}
and undefined
Person {firstName: "Lydia", lastName: "Hallie"}
and Person {firstName: "Sarah", lastName: "Smith"}
Person {firstName: "Lydia", lastName: "Hallie"}
and {}
Person {firstName: "Lydia", lastName: "Hallie"}
and ReferenceError
For sarah
, we didn't use the new
keyword. When using new
, this
refers to the new empty object we create. However, if you don't add new
, this
refers to the global object!
We said that this.firstName
equals "Sarah"
and this.lastName
equals "Smith"
. What we actually did, is defining global.firstName = 'Sarah'
and global.lastName = 'Smith'
. sarah
itself is left undefined
, since we don't return a value from the Person
function.
During the capturing phase, the event goes through the ancestor elements down to the target element. It then reaches the
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