The following starts a Bedrock Dedicated Server running a default version and exposing the default UDP port:
docker run -d -it -e EULA=TRUE -p 19132:19132/udp -v mc-bedrock-data:/data itzg/minecraft-bedrock-server
NOTE: if you plan on running a server for a longer amount of time it is highly recommended using a management layer such as Docker Compose or Kubernetes to allow for incremental reconfiguration and image upgrades.
With the VERSION variable set to "LATEST", which is the default, then the Bedrock server can be upgraded by restarting the container. At every startup, the container checks for the latest version and upgrades, if needed.
The latest preview version can be requested by setting VERSION to "PREVIEW".
For Minecraft Java Edition you'll need to use this image instead:
EULA (no default) : must be set to TRUE to
accept the Minecraft End User License AgreementVERSION (default is LATEST) : can be set to a specific server version or the following special values can be used:
LATEST : determines the latest (non-preview) version and can be used to auto-upgrade on container startPREVIEW : determines the latest preview version and will auto-upgradePREVIEW to "true"UID (default derived from /data owner) : can be set to a specific user ID to run the
bedrock server processGID (default derived from /data owner) : can be set to a specific group ID to run the
bedrock server processTZ (no default): can be set to a specific timezone like America/New_York. This will set the timezone for the Docker container and therefore their logs. Addtionally, if you want to sync the time with the host, you can mount the /etc/localtime file from the host to the container like /etc/localtime:/etc/localtime:ro.PACKAGE_BACKUP_KEEP (2) : how many package backups to keepThe following environment variables will set the equivalent property in server.properties, where each is described here.
Typically, each property is configured instead by the UPPER_SNAKE_CASE equivalent.
SERVER_NAMEGAMEMODEFORCE_GAMEMODEDIFFICULTYALLOW_CHEATSMAX_PLAYERSONLINE_MODEWHITE_LISTALLOW_LISTSERVER_PORTSERVER_PORT_V6ENABLE_LAN_VISIBILITYVIEW_DISTANCETICK_DISTANCEPLAYER_IDLE_TIMEOUTMAX_THREADSLEVEL_NAMELEVEL_SEEDLEVEL_TYPEDEFAULT_PLAYER_PERMISSION_LEVELTEXTUREPACK_REQUIREDCONTENT_LOG_FILE_ENABLEDCONTENT_LOG_LEVELCONTENT_LOG_CONSOLE_OUTPUT_ENABLEDCOMPRESSION_THRESHOLDCOMPRESSION_ALGORITHMSERVER_AUTHORITATIVE_MOVEMENTPLAYER_POSITION_ACCEPTANCE_THRESHOLDPLAYER_MOVEMENT_SCORE_THRESHOLDPLAYER_MOVEMENT_ACTION_DIRECTION_THRESHOLDPLAYER_MOVEMENT_DISTANCE_THRESHOLDPLAYER_MOVEMENT_DURATION_THRESHOLD_IN_MSCORRECT_PLAYER_MOVEMENTSERVER_AUTHORITATIVE_BLOCK_BREAKINGSERVER_AUTHORITATIVE_BLOCK_BREAKING_PICK_RANGE_SCALARCHAT_RESTRICTIONDISABLE_PLAYER_INTERACTIONCLIENT_SIDE_CHUNK_GENERATION_ENABLEDBLOCK_NETWORK_IDS_ARE_HASHESDISABLE_PERSONADISABLE_CUSTOM_SKINSSERVER_BUILD_RADIUS_RATIOALLOW_OUTBOUND_SCRIPT_DEBUGGINGALLOW_INBOUND_SCRIPT_DEBUGGINGFORCE_INBOUND_DEBUG_PORTSCRIPT_DEBUGGER_AUTO_ATTACHSCRIPT_DEBUGGER_AUTO_ATTACH_CONNECT_ADDRESSSCRIPT_WATCHDOG_ENABLESCRIPT_WATCHDOG_ENABLE_EXCEPTION_HANDLINGSCRIPT_WATCHDOG_ENABLE_SHUTDOWNSCRIPT_WATCHDOG_HANG_EXCEPTIONSCRIPT_WATCHDOG_HANG_THRESHOLDSCRIPT_WATCHDOG_SPIKE_THRESHOLDSCRIPT_WATCHDOG_SLOW_THRESHOLDSCRIPT_WATCHDOG_MEMORY_WARNINGSCRIPT_WATCHDOG_MEMORY_LIMITOP_PERMISSION_LEVELEMIT_SERVER_TELEMETRYMSA_GAMERTAGS_ONLYITEM_TRANSACTION_LOGGING_ENABLEDFor example, to configure a flat, creative server instead of the default use:
docker run -d -it --name bds-flat-creative \ -e EULA=TRUE -e LEVEL_TYPE=flat -e GAMEMODE=creative \ -p 19132:19132/udp itzg/minecraft-bedrock-server
/udp when exposing the port, such as -p 19132:19132/udp/data : the location where the downloaded server is expanded and ran. Also contains the
configuration properties file server.propertiesYou can create a named volume and use it as:
docker volume create mc-volume docker run -d -it --name mc-server -e EULA=TRUE -p 19132:19132/udp -v mc-volume:/data itzg/minecraft-bedrock-server
If you're using a named volume and want the bedrock process to run as a non-root user then you will need to pre-create the volume and chown it to the desired user.
For example, if you want the bedrock server to run with user ID 1000 and group ID 1000, then create and chown the volume named "bedrock" using:
docker run --rm -v bedrock:/data alpine chown 1000:1000 /data
If using docker run then simply reference that volume "bedrock" in the -v argument. If using a compose file, declare the volume as an external using this type of declaration:
volumes: bedrock: external: name: bedrock
When running the container on your LAN, you can find and connect to the dedicated server in the "LAN Games" part of the "Friends" tab, such as:

The Bedrock Dedicated Server requires permissions be defined with XUIDs. There are various tools to look these up online and they are also printed to the log when a player joins. There are 3 levels of permissions and 3 options to configure each group:
OPS is used to define operators on the server.-e OPS="1234567890,0987654321"
MEMBERS is used to define the members on the server.-e MEMBERS="1234567890,0987654321"
VISITORS is used to define visitors on the server.-e VISITORS="1234567890,0987654321"
There are two ways to handle a whitelist:
The first is to set the ALLOW_LIST environment variable to true and map in an allowlist.json file (previously known as "whitelist.json") that is custom-crafted to the container.
The other is to set the ALLOW_LIST_USERS environment variable to a comma-separated list of gamer tag usernames and their corresponding XUIDs. Each username should be followed by its XUID, separated by a colon. The server will use these details to match the player.
There are various tools to look XUIDs up online and they are also printed to the log when a player joins the server.
-e ALLOW_LIST_USERS="player1:1234567890,player2:0987654321"
Also known as behavior or resource packs, in order to add mods into your server you can follow these steps, tested with OPS (One Player Sleep) and bedrocktweaks
C:\Users\USER\AppData\Local\Packages\Microsoft.MinecraftUWP_*\LocalState\games\com.mojang.If you want to install them without using a client you should be able to unzip the mods directly into the server's volume, .mcaddon should go into behavior_packs and .mcpack into resource_packs. Both .mcaddon and .mcpack are actually renamed .zip files.
worlds/$level-name/world_behavior_packs.json, you'll need to add an entry for each mod like on the previous manifest.json, we only need the uuid now called pack_id and the version replacing dots with commas and double quotes with [ ].You can also create a
worlds/$level-name/world_resource_packs.jsonbut I have seen that putting both resource and behavior packs inside the same json works just fine
[
{
"pack_id" : "5f51f7b7-85dc-44da-a3ef-a48d8414e4d5",
"version" : [ 3, 0, 0 ]
}
]
If you want to force the resource pack on all clients, there's an option
texturepack-required=falseinserver.propertiesthat should be changed totrue. Resource packs can be deleted by going into Settings > Storage > Cached Data, then selecting the pack and clicking on the trash can.
For more information FoxyNoTail did a video explaining the same on a server running on Windows.
For more information about managing Bedrock Dedicated Servers in general, check out this Reddit post.
This image comes bundled with a script called send-command that will send a Bedrock command and argument to the Bedrock server console. The output of the command only be visible in the container logs.
For example:
docker exec CONTAINER_NAME_OR_ID send-command gamerule dofiretick false
Alternatively, with stdin and tty enabled (such as using -it), attach to the container's console by its name or ID using:
docker attach CONTAINER_NAME_OR_ID
While attached, you can execute any server-side commands, such as op'ing your player to be admin:
gamerule dofiretick false
When finished, detach from the server console using Ctrl-p, Ctrl-q
The examples directory contains an example Docker compose file that declares:
/dataservices: bds: image: itzg/minecraft-bedrock-server environment: EULA: "TRUE" ports: - "19132:19132/udp" volumes: - ./data:/data stdin_open: true tty: true
Start the server and run in the background using:
docker compose up -d
You can follow the logs at any time using:
docker compose logs -f
The examples directory contains an example Kubernetes manifest file that declares:
The pod deployment includes some examples of configuring the server properties via environment variables:
env: - name: EULA value: "TRUE" - name: GAMEMODE value: survival - name: DIFFICULTY value: normal
The file is deploy-able as-is on most clusters, but has been confirmed on Docker for Desktop and Google Kubernetes Engine:
kubectl apply -f examples/kubernetes.yml
You can follow the logs of the deployment using:
kubectl logs -f deployment/bds
@TheTinkerDad provides an excellent tutorial on how to host multiple instances on a single port (19132) so that it's discoverable: https://www.youtube.com/watch?v=ds0_ESzjbfs
When trying to build this Docker Image, ensure that all
.shfiles have a end of line sequence ofLFnotCLRFor the build will


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