Drogon is a C++17/20 based HTTP application framework. Drogon can be used to easily build various types of web application server programs using C++. Drogon is the name of a dragon in the American TV series "Game of Thrones" that I really like.
Drogon is a cross-platform framework, It supports Linux, macOS, FreeBSD, OpenBSD, HaikuOS, and Windows. Its main features are as follows:
Unlike most C++ frameworks, the main program of the drogon application can be kept clean and simple. Drogon uses a few tricks to decouple controllers from the main program. The routing settings of controllers can be done through macros or configuration file.
Below is the main program of a typical drogon application:
#include <drogon/drogon.h> using namespace drogon; int main() { app().setLogPath("./") .setLogLevel(trantor::Logger::kWarn) .addListener("0.0.0.0", 80) .setThreadNum(16) .enableRunAsDaemon() .run(); }
It can be further simplified by using configuration file as follows:
#include <drogon/drogon.h> using namespace drogon; int main() { app().loadConfigFile("./config.json").run(); }
Drogon provides some interfaces for adding controller logic directly in the main() function, for example, user can register a handler like this in Drogon:
app().registerHandler("/test?username={name}", [](const HttpRequestPtr& req, std::function<void (const HttpResponsePtr &)> &&callback, const std::string &name) { Json::Value json; json["result"]="ok"; json["message"]=std::string("hello,")+name; auto resp=HttpResponse::newHttpJsonResponse(json); callback(resp); }, {Get,"LoginFilter"});
While such interfaces look intuitive, they are not suitable for complex business logic scenarios. Assuming there are tens or even hundreds of handlers that need to be registered in the framework, isn't it a better practice to implement them separately in their respective classes? So unless your logic is very simple, we don't recommend using above interfaces. Instead, we can create an HttpSimpleController as follows:
/// The TestCtrl.h file #pragma once #include <drogon/HttpSimpleController.h> using namespace drogon; class TestCtrl:public drogon::HttpSimpleController<TestCtrl> { public: void asyncHandleHttpRequest(const HttpRequestPtr& req, std::function<void (const HttpResponsePtr &)> &&callback) override; PATH_LIST_BEGIN PATH_ADD("/test",Get); PATH_LIST_END }; /// The TestCtrl.cc file #include "TestCtrl.h" void TestCtrl::asyncHandleHttpRequest(const HttpRequestPtr& req, std::function<void (const HttpResponsePtr &)> &&callback) { //write your application logic here auto resp = HttpResponse::newHttpResponse(); resp->setBody("<p>Hello, world!</p>"); resp->setExpiredTime(0); callback(resp); }
Most of the above programs can be automatically generated by the command line tool drogon_ctl
provided by drogon (The command is drogon_ctl create controller TestCtrl
). All the user needs to do is add their own business logic. In the example, the controller returns a Hello, world!
string when the client accesses the http://ip/test
URL.
For JSON format response, we create the controller as follows:
/// The header file #pragma once #include <drogon/HttpSimpleController.h> using namespace drogon; class JsonCtrl : public drogon::HttpSimpleController<JsonCtrl> { public: void asyncHandleHttpRequest(const HttpRequestPtr &req, std::function<void(const HttpResponsePtr &)> &&callback) override; PATH_LIST_BEGIN //list path definitions here; PATH_ADD("/json", Get); PATH_LIST_END }; /// The source file #include "JsonCtrl.h" void JsonCtrl::asyncHandleHttpRequest(const HttpRequestPtr &req, std::function<void(const HttpResponsePtr &)> &&callback) { Json::Value ret; ret["message"] = "Hello, World!"; auto resp = HttpResponse::newHttpJsonResponse(ret); callback(resp); }
Let's go a step further and create a demo RESTful API with the HttpController class, as shown below (Omit the source file):
/// The header file #pragma once #include <drogon/HttpController.h> using namespace drogon; namespace api { namespace v1 { class User : public drogon::HttpController<User> { public: METHOD_LIST_BEGIN //use METHOD_ADD to add your custom processing function here; METHOD_ADD(User::getInfo, "/{id}", Get); //path is /api/v1/User/{arg1} METHOD_ADD(User::getDetailInfo, "/{id}/detailinfo", Get); //path is /api/v1/User/{arg1}/detailinfo METHOD_ADD(User::newUser, "/{name}", Post); //path is /api/v1/User/{arg1} METHOD_LIST_END //your declaration of processing function maybe like this: void getInfo(const HttpRequestPtr &req, std::function<void(const HttpResponsePtr &)> &&callback, int userId) const; void getDetailInfo(const HttpRequestPtr &req, std::function<void(const HttpResponsePtr &)> &&callback, int userId) const; void newUser(const HttpRequestPtr &req, std::function<void(const HttpResponsePtr &)> &&callback, std::string &&userName); public: User() { LOG_DEBUG << "User constructor!"; } }; } // namespace v1 } // namespace api
As you can see, users can use the HttpController
to map paths and parameters at the same time. This is a very convenient way to create a RESTful API application.
In addition, you can also find that all handler interfaces are in asynchronous mode, where the response is returned by a callback object. This design is for performance reasons because in asynchronous mode the drogon application can handle a large number of concurrent requests with a small number of threads.
After compiling all of the above source files, we get a very simple web application. This is a good start. For more information, please visit the wiki
Drogon supports cross-compilation, you should define the CMAKE_SYSTEM_NAME
in toolchain file, for example:
set(CMAKE_SYSTEM_NAME Linux) set(CMAKE_SYSTEM_PROCESSOR arm)
You can disable building options for examples and drogon_ctl by settings BUILD_EXAMPLES
and BUILD_CTL
to OFF
in the toolchain file.
Drogon provides some building options, you can enable or disable them by setting the corresponding variables to ON
or OFF
in the cmake command line, cmake file etc...
Option name | Description | Default value |
---|---|---|
BUILD_CTL | Build drogon_ctl | ON |
BUILD_EXAMPLES | Build examples | ON |
BUILD_ORM | Build orm | ON |
COZ_PROFILING | Use coz for profiling | OFF |
BUILD_SHARED_LIBS | Build drogon as a shared lib | OFF |
BUILD_DOC | Build Doxygen documentation | OFF |
BUILD_BROTLI | Build Brotli | ON |
BUILD_YAML_CONFIG | Build yaml config | ON |
USE_SUBMODULE | Use trantor as a submodule | ON |
This project exists thanks to all the people who contribute code.
<a href="https://github.com/drogonframework/drogon/graphs/contributors"><img src="https://contributors-svg.opencollective.com/drogon/contributors.svg?width=890&button=false" alt="Code contributors" /></a>
Every contribution is welcome. Please refer to the contribution guidelines for more information.
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