javascript

javascript

Airbnb JavaScript 代码规范与最佳实践

Airbnb 发布的 JavaScript 代码规范指南,涵盖了从基础语法到高级概念的编程最佳实践。包含变量声明、对象数组操作、函数编写和模块化等内容,旨在帮助开发者编写清晰、一致且易维护的代码。该规范在业界广受认可,是提升 JavaScript 编程质量的重要参考。适用于 ECMAScript 5 及 ES6+ 版本,为现代 JavaScript 开发提供全面指导。

JavaScript编码规范AirbnbECMAScriptESLintGithub开源项目

Airbnb JavaScript Style Guide() {

A mostly reasonable approach to JavaScript

Note: this guide assumes you are using Babel, and requires that you use babel-preset-airbnb or the equivalent. It also assumes you are installing shims/polyfills in your app, with airbnb-browser-shims or the equivalent.

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This guide is available in other languages too. See Translation

Other Style Guides

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Classes & Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Control Statements
  18. Comments
  19. Whitespace
  20. Commas
  21. Semicolons
  22. Type Casting & Coercion
  23. Naming Conventions
  24. Accessors
  25. Events
  26. jQuery
  27. ECMAScript 5 Compatibility
  28. ECMAScript 6+ (ES 2015+) Styles
  29. Standard Library
  30. Testing
  31. Performance
  32. Resources
  33. In the Wild
  34. Translation
  35. The JavaScript Style Guide Guide
  36. Chat With Us About JavaScript
  37. Contributors
  38. License
  39. Amendments

Types

<a name="types--primitives"></a><a name="1.1"></a>

  • 1.1 Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    • symbol
    • bigint
    <br />
    const foo = 1; let bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
    • Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don’t support them natively.

<a name="types--complex"></a><a name="1.2"></a>

  • 1.2 Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    <br />
    const foo = [1, 2]; const bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9

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References

<a name="references--prefer-const"></a><a name="2.1"></a>

  • 2.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign

    Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.

    // bad var a = 1; var b = 2; // good const a = 1; const b = 2;

<a name="references--disallow-var"></a><a name="2.2"></a>

  • 2.2 If you must reassign references, use let instead of var. eslint: no-var

    Why? let is block-scoped rather than function-scoped like var.

    // bad var count = 1; if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }

<a name="references--block-scope"></a><a name="2.3"></a>

  • 2.3 Note that both let and const are block-scoped, whereas var is function-scoped.

    // const and let only exist in the blocks they are defined in. { let a = 1; const b = 1; var c = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError console.log(c); // Prints 1

    In the above code, you can see that referencing a and b will produce a ReferenceError, while c contains the number. This is because a and b are block scoped, while c is scoped to the containing function.

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Objects

<a name="objects--no-new"></a><a name="3.1"></a>

  • 3.1 Use the literal syntax for object creation. eslint: no-new-object

    // bad const item = new Object(); // good const item = {};

<a name="es6-computed-properties"></a><a name="3.4"></a>

  • 3.2 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

    function getKey(k) { return `a key named ${k}`; } // bad const obj = { id: 5, name: 'San Francisco', }; obj[getKey('enabled')] = true; // good const obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true, };

<a name="es6-object-shorthand"></a><a name="3.5"></a>

  • 3.3 Use object method shorthand. eslint: object-shorthand

    // bad const atom = { value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };

<a name="es6-object-concise"></a><a name="3.6"></a>

  • 3.4 Use property value shorthand. eslint: object-shorthand

    Why? It is shorter and descriptive.

    const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };

<a name="objects--grouped-shorthand"></a><a name="3.7"></a>

  • 3.5 Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

    const anakinSkywalker = 'Anakin Skywalker'; const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker, }; // good const obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4, };

<a name="objects--quoted-props"></a><a name="3.8"></a>

  • 3.6 Only quote properties that are invalid identifiers. eslint: quote-props

    Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

    // bad const bad = { 'foo': 3, 'bar': 4, 'data-blah': 5, }; // good const good = { foo: 3, bar: 4, 'data-blah': 5, };

<a name="objects--prototype-builtins"></a>

  • 3.7 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf. eslint: no-prototype-builtins

    Why? These methods may be shadowed by properties on the object in question - consider { hasOwnProperty: false } - or, the object may be a null object (Object.create(null)). In modern browsers that support ES2022, or with a polyfill such as https://npmjs.com/object.hasown, Object.hasOwn can also be used as an alternative to Object.prototype.hasOwnProperty.call.

    // bad console.log(object.hasOwnProperty(key)); // good console.log(Object.prototype.hasOwnProperty.call(object, key)); // better const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope. console.log(has.call(object, key)); // best console.log(Object.hasOwn(object, key)); // only supported in browsers that support ES2022 /* or */ import has from 'has'; // https://www.npmjs.com/package/has console.log(has(object, key)); /* or */ console.log(Object.hasOwn(object, key)); // https://www.npmjs.com/package/object.hasown

<a name="objects--rest-spread"></a>

  • 3.8 Prefer the object spread syntax over Object.assign to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted. eslint: prefer-object-spread

    // very bad const original = { a: 1, b: 2 }; const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ delete copy.a; // so does this // bad const original = { a: 1, b: 2 }; const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 } // good const original = { a: 1, b: 2 }; const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 } const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

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Arrays

<a name="arrays--literals"></a><a name="4.1"></a>

  • 4.1 Use the literal syntax for array creation. eslint: no-array-constructor

    // bad const items = new Array(); // good const items = [];

<a name="arrays--push"></a><a name="4.2"></a>

  • 4.2 Use Array#push instead of direct assignment to add items to an array.

    const someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');

<a name="es6-array-spreads"></a><a name="4.3"></a>

  • 4.3 Use array spreads ... to copy arrays.

    // bad const len = items.length; const itemsCopy = []; let i; for (i = 0; i < len; i += 1) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];

<a name="arrays--from"></a> <a name="arrays--from-iterable"></a><a name="4.4"></a>

  • 4.4 To convert an iterable object to an array, use spreads ... instead of Array.from

    const foo = document.querySelectorAll('.foo'); // good const nodes = Array.from(foo); // best const nodes = [...foo];

<a name="arrays--from-array-like"></a>

  • 4.5 Use Array.from for converting an array-like object to an array.

    const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 }; // bad const arr = Array.prototype.slice.call(arrLike); // good const arr = Array.from(arrLike);

<a name="arrays--mapping"></a>

  • 4.6 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.

    // bad const baz = [...foo].map(bar); // good const baz = Array.from(foo, bar);

<a name="arrays--callback-return"></a><a name="4.5"></a>

  • 4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return

    // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => x + 1); // bad - no returned value means

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