<b>A cross-platform build utility based on Lua</b><br/> <i>Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration</i><br/>
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What is Xmake?
xmake.lua file to maintain project builds with a simple and readable syntax.Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.
Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache
Although less precise, one can still understand Xmake in the following way:
Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache
If you want to know more, please refer to: the Documentation, GitHub or Gitee. You are also welcome to join our community.
The official Xmake repository can be found at xmake-io/xmake-repo.

curl -fsSL https://xmake.io/shget.text | bash
wget https://xmake.io/shget.text -O - | bash
Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content
If you don't want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).
target("console") set_kind("binary") add_files("src/*.c")
Creates a new target console of kind binary, and adds all the files ending in .c in the src directory.
add_requires("tbox 1.6.*", "zlib", "libpng ~1.6")
Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.
The official xmake package repository exists at: xmake-repo
<p align="center"> <img src="https://github.com/xmake-io/xmake-docs/raw/master/assets/img/index/package.gif" width="650px" /> </p>The below assumes you are currently in the project's root directory.
$ xmake
$ xmake run console
$ xmake run -d console
$ xmake test
$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release] $ xmake
<p align="center"> <img src="https://xmake.io/assets/img/index/menuconf.png" width="650px"/> </p>$ xmake f --menu
$ xmake show -l toolchains xcode Xcode IDE msvc Microsoft Visual C/C++ Compiler clang-cl LLVM Clang C/C++ Compiler compatible with msvc yasm The Yasm Modular Assembler clang A C language family frontend for LLVM go Go Programming Language Compiler dlang D Programming Language Compiler (Auto) dmd D Programming Language Compiler ldc The LLVM-based D Compiler gdc The GNU D Compiler (GDC) gfortran GNU Fortran Programming Language Compiler zig Zig Programming Language Compiler sdcc Small Device C Compiler cuda CUDA Toolkit (nvcc, nvc, nvc++, nvfortran) ndk Android NDK rust Rust Programming Language Compiler swift Swift Programming Language Compiler llvm A collection of modular and reusable compiler and toolchain technologies cross Common cross compilation toolchain nasm NASM Assembler gcc GNU Compiler Collection mingw Minimalist GNU for Windows gnu-rm GNU Arm Embedded Toolchain envs Environment variables toolchain fasm Flat Assembler tinycc Tiny C Compiler emcc A toolchain for compiling to asm.js and WebAssembly icc Intel C/C++ Compiler ifort Intel Fortran Compiler ifx Intel LLVM Fortran Compiler muslcc The musl-based cross-compilation toolchain fpc Free Pascal Programming Language Compiler wasi WASI-enabled WebAssembly C/C++ toolchain nim Nim Programming Language Compiler circle A new C++20 compiler armcc ARM Compiler Version 5 of Keil MDK armclang ARM Compiler Version 6 of Keil MDK c51 Keil development tools for the 8051 Microcontroller Architecture icx Intel LLVM C/C++ Compiler dpcpp Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCL masm32 The MASM32 SDK iverilog Icarus Verilog verilator Verilator open-source SystemVerilog simulator and lint system cosmocc build-once run-anywhere hdk Harmony SDK
Xmake exhibits:
compile_commands.json)Xmake supports the below types of projects:
Xmake can automatically fetch and install dependencies!
<p align="center"> <img src="https://xmake.io/assets/img/index/package_manage.png" width="650px" /> </p>xrepo env shellBelow is a diagram showing roughly the architecture of Xmake, and thus how it functions.
<p align="center"> <img src="https://xmake.io/assets/img/index/package_arch.png" width="650px" /> </p>For more details see: #274
For more details see: #622
For more details see: #622
Xmake's speed on is par with Ninja! The test project: xmake-core
| buildsystem | Termux (8core/-j12) | buildsystem | MacOS (8core/-j12) |
|---|---|---|---|
| xmake | 24.890s | xmake | 12.264s |
| ninja | 25.682s | ninja | 11.327s |
| cmake(gen+make) | 5.416s+28.473s | cmake(gen+make) | 1.203s+14.030s |
| cmake(gen+ninja) | 4.458s+24.842s | cmake(gen+ninja) | 0.988s+11.644s |
| buildsystem | Termux (-j1) | buildsystem | MacOS (-j1) |
|---|---|---|---|
| xmake | 1m57.707s | xmake | 39.937s |
| ninja | 1m52.845s | ninja | 38.995s |
| cmake(gen+make) | 5.416s+2m10.539s | cmake(gen+make) | 1.203s+41.737s |
| cmake(gen+ninja) | 4.458s+1m54.868s | cmake(gen+ninja) | 0.988s+38.022s |
add_rules("mode.debug", "mode.release") target("console") set_kind("binary") add_files("src/*.c") if is_mode("debug") then add_defines("DEBUG") end
target("test") set_kind("binary") add_files("src/*.c") after_build(function (target) print("hello: %s", target:name()) os.exec("echo