ChatdollKit

ChatdollKit

智能3D虚拟助手开发框架

ChatdollKit是一个开源的3D虚拟助手开发框架,支持多种大语言模型,能将3D模型转化为具备语音交互功能的智能角色。该框架提供表情同步、动作控制等功能,兼容Windows、Mac、iOS等多个平台。开发者可利用ChatdollKit快速构建具有自然对话能力的3D虚拟角色,打造流畅的人机交互体验。

ChatdollKit3D虚拟助手Unity对话控制AI模型Github开源项目

ChatdollKit

3D virtual assistant SDK that enables you to make your 3D model into a voice-enabled chatbot. 🇯🇵日本語のREADMEはこちら

  • 🍎 iOS App: OshaberiAI A Virtual Agent App made with ChatdollKit: a perfect fusion of character creation by AI prompt engineering, customizable 3D VRM models, and your favorite voices by VOICEVOX.
  • 🇬🇧 Live demo English Say "Hello" to start conversation. This demo just returns what you say (echo).
  • 🇯🇵 Live demo in Japanese OpenAI API Keyをご用意ください。「こんにちは」と話しかけると会話がスタートします。
<img src="https://uezo.blob.core.windows.net/github/chatdoll/chatdollkit-overview.png" width="720">

✨ Features

  • Generative AI Native: Supports multiple LLMs like ChatGPT, Anthropic Claude, Google Gemini Pro, Dify, and others, with function calling (ChatGPT/Gemini) and multimodal capabilities.
  • 3D model expression: Synchronizes speech and motion, controls facial expressions and animations autonomously, supports blinking and lip-sync.
  • Dialog control: Integrates Speech-to-Text and Text-to-Speech (OpenAI, Azure, Google, Watson, VOICEVOX, VOICEROID, etc.), manages dialog state (context or memory), extracts intents and routes topics, supports wakeword detection.
  • Multi platforms: Compatible with Windows, Mac, Linux, iOS, Android, and other Unity-supported platforms, including VR, AR, and WebGL.

... and more! See ChatdollKit Documentation to learn details.

🚀 Quick start

You can learn how to setup ChatdollKit by watching this video that runs the demo scene(including chat with ChatGPT): https://www.youtube.com/watch?v=rRtm18QSJtc

📦 Import packages

Download the latest version of ChatdollKit.unitypackage and import it into your Unity project after import dependencies;

  • Burst from Unity Package Manager (Window > Package Manager)
  • UniTask(Tested on Ver.2.5.4)
  • uLipSync(Tested on v3.1.0)
  • For VRM model: UniVRM(v0.89.0) and VRM Extension
  • JSON.NET: If your project doesn't have JSON.NET, add it from Package Manager > [+] > Add package from git URL... > com.unity.nuget.newtonsoft-json
  • Azure Speech SDK: (Optional) Required for real-time speech recognition using a stream.
<img src="Documents/Images/burst.png" width="640">

🐟 Resource preparation

Add 3D model to the scene and adjust as you like. Also install required resources for the 3D model like shaders etc. In this README, I use Cygnet-chan that we can perchase at Booth. https://booth.pm/ja/items/1870320

And, import animation clips. In this README, I use Anime Girls Idle Animations Free. I believe it is worth for you to purchase the pro edition👍

🎁 Put ChatdollKit prefab

Put ChatdollKit/Prefabs/ChatdollKit or ChatdollKit/Prefabs/ChatdollKitVRM to the scene. And, create EventSystem to use UI components.

<img src="Documents/Images/chatdollkit_to_scene.png" width="640">

🐈 ModelController

Select Setup ModelController in the context menu of ModelController. If NOT VRM, make sure that shapekey for blink to Blink Blend Shape Name is set after setup. If not correct or blank, set it manually.

<img src="Documents/Images/modelcontroller.png" width="640">

💃 Animator

Select Setup Animator in the context menu of ModelController and select the folder that contains animation clips or their parent folder. In this case put animation clips in 01_Idles and 03_Others onto Base Layer for override blending, 02_Layers onto Additive Layer for additive blending.

<img src="Documents/Images/animator.gif" width="640">

Next, see the Base Layer of newly created AnimatorController in the folder you selected. Confirm the value for transition to the state you want to set it for idle animation.

<img src="Documents/Images/idleanimation01.png" width="640">

Lastly, set the value to Idle Animation Value on the inspector of ModelController.

<img src="Documents/Images/idleanimation02.png" width="640">

🦜 DialogController

On the inspector of DialogController, set Wake Word to start conversation (e.g. hello / こんにちは🇯🇵), Cancel Word to stop comversation (e.g. end / おしまい🇯🇵), Prompt Voice to require voice request from user (e.g. what's up? / どうしたの?🇯🇵).

<img src="Documents/Images/dialogcontroller.png" width="640">

🍣 ChatdollKit

Select the speech service (OpenAI/Azure/Google/Watson) you use and set API key and some properties like Region and BaseUrl on inspector of ChatdollKit.

<img src="Documents/Images/chatdollkit.png" width="640">

🍳 Skill

Attach the common components to use LLM:

  • ChatdollKit/Scripts/LLM/LLMRouter
  • ChatdollKit/Scripts/LLM/LLMContentSkill

Additionally, attach the specific LLM vendor component you want to use and set the API key:

  • ChatdollKit/Scripts/LLM/ChatGPT/ChatGPTService
  • ChatdollKit/Scripts/LLM/Claude/ClaudeService
  • ChatdollKit/Scripts/LLM/Gemini/GeminiService

🤗 Face Expression (NON VRM only)

Select Setup VRC FaceExpression Proxy in the context menu of VRC FaceExpression Proxy. Neutral, Joy, Angry, Sorrow and Fun face expression with all zero value and Blink face with blend shape for blink = 100.0f are automatically created.

<img src="Documents/Images/faceexpression.png" width="640">

You can edit shape keys by editing Face Clip Configuration directly or by capturing on inspector of VRCFaceExpressionProxy.

<img src="Documents/Images/faceexpressionedit.png" width="640">

🥳 Run

Press Play button of Unity editor. You can see the model starts with idling animation and blinking.

  • Say the word you set to Wake Word on inspector (e.g. hello / こんにちは🇯🇵)
  • Your model will reply the word you set to Prompt Voice on inspector (e.g. what's up? / どうしたの?🇯🇵)
  • Say something you want to echo like "Hello world!"
  • Your model will reply "Hello world"
<img src="Documents/Images/run.png" width="640">

🌊 Use Azure OpenAI Service

To use Azure OpenAI Service set following info on inspector of ChatGPTService component:

  1. Endpoint url with configurations to Chat Completion Url
format: https://{your-resource-name}.openai.azure.com/openai/deployments/{deployment-id}/chat/completions?api-version={api-version}
  1. API Key to Api Key

  2. Set true to Is Azure

NOTE: Model on inspector is ignored. Engine in url is used.

👷‍♀️ Build your own app

See the MultiSkills example. That is more rich application including:

  • Dialog Routing: Router is an example of how to decide the topic user want to talk
  • Processing dialog: TranslateDialog is an example that shows how to process dialog

We are now preparing contents to create more rich virtual assistant using ChatdollKit.

🌐 Run on WebGL

Refer to the following tips for now. We are preparing demo for WebGL.

  • It takes 5-10 minutes to build. (It depends on machine spec)
  • Very hard to debug. Error message doesn't show the stacktrace: To use dlopen, you need to use Emscripten’s linking support, see https://github.com/kripken/emscripten/wiki/Linking
  • Built-in Async/Await doesn't work (app stops at await) because JavaScript doesn't support threading. Use UniTask instead.
  • CORS required for HTTP requests.
  • Microphone is not supported. Use ChatdollMicrophone that is compatible with WebGL.
  • Compressed audio formats like MP3 are not supported. Use WAV in TTS Loaders.
  • OVRLipSync is not supported. Use uLipSync and uLipSyncWebGL instead.
  • If you want to show multibyte characters in message window put the font that includes multibyte characters to your project and set it to message windows.

❤️ Thanks

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