stakker

stakker

基于 Rust 的高效单线程 Actor 运行时框架

Stakker 是一个轻量级的 Actor 运行时框架,专为 Rust 开发者设计。它可以与多种事件循环集成,充分利用 Rust 的编译时检查和优化功能,提供高效的单线程执行环境。该项目采用 Apache 2.0 和 MIT 双重许可,欢迎社区贡献。Stakker 严格遵守 Rust 安全规范,注重代码质量和性能优化。

Stakker单线程执行器Rust事件循环轻量级Github开源项目

A lightweight low-level single-threaded actor runtime

license:MIT/Apache-2.0 github:uazu/stakker crates.io:stakker docs.rs:stakker uazu.github.io:stakker

Stakker is designed to be layered on top of whatever event loop the user prefers to use. It aims to take maximum advantage of Rust's compile-time checks and optimisations.

Documentation

See the crate documentation and the Stakker Guide and Design Notes

License

This project is licensed under either the Apache License version 2 or the MIT license, at your option. (See LICENSE-APACHE and LICENSE-MIT).

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Maintenance approach

You're very welcome to try to break this code! I intend to conform to Rust safety conventions, including on internal interfaces. Any unsound behaviour that can be shown to exist will be treated as a serious bug, and I will endeavour to find a solution as soon as reasonably possible.

I reserve the right to (metaphorically) go off to a mountain-top cave to consider issues in depth, to make the right decision without being rushed.

Most of the design decisions in this software have had a lot of consideration, with many different approaches tried and discarded before arriving at the current solution. The current implementations have been rewritten and refactored and minimised to get to the current state. So I'd ask that any requests for changes to how things are done be accompanied by some reasonably in-depth justification, such as example use-cases that require the change, or some other discussion of why that change would be a good one. I prefer to keep the code tight, so I might need to refactor PRs, or reimplement them a different way.

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