.. figure:: https://raw.github.com/spotify/annoy/master/ann.png :alt: Annoy example :align: center
.. image:: https://github.com/spotify/annoy/actions/workflows/ci.yml/badge.svg :target: https://github.com/spotify/annoy/actions
Annoy (Approximate Nearest Neighbors <http://en.wikipedia.org/wiki/Nearest_neighbor_search#Approximate_nearest_neighbor>__ Oh Yeah) is a C++ library with Python bindings to search for points in space that are close to a given query point. It also creates large read-only file-based data structures that are mmapped <https://en.wikipedia.org/wiki/Mmap>__ into memory so that many processes may share the same data.
To install, simply do pip install --user annoy to pull down the latest version from PyPI <https://pypi.python.org/pypi/annoy>_.
For the C++ version, just clone the repo and #include "annoylib.h".
There are some other libraries to do nearest neighbor search. Annoy is almost as fast as the fastest libraries, (see below), but there is actually another feature that really sets Annoy apart: it has the ability to use static files as indexes. In particular, this means you can share index across processes. Annoy also decouples creating indexes from loading them, so you can pass around indexes as files and map them into memory quickly. Another nice thing of Annoy is that it tries to minimize memory footprint so the indexes are quite small.
Why is this useful? If you want to find nearest neighbors and you have many CPU's, you only need to build the index once. You can also pass around and distribute static files to use in production environment, in Hadoop jobs, etc. Any process will be able to load (mmap) the index into memory and will be able to do lookups immediately.
We use it at Spotify <http://www.spotify.com/>__ for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern.
Annoy was built by Erik Bernhardsson <http://www.erikbern.com>__ in a couple of afternoons during Hack Week <http://labs.spotify.com/2013/02/15/organizing-a-hack-week/>__.
Euclidean distance <https://en.wikipedia.org/wiki/Euclidean_distance>, Manhattan distance <https://en.wikipedia.org/wiki/Taxicab_geometry>, cosine distance <https://en.wikipedia.org/wiki/Cosine_similarity>, Hamming distance <https://en.wikipedia.org/wiki/Hamming_distance>, or Dot (Inner) Product distance <https://en.wikipedia.org/wiki/Dot_product>__Rene Hollander <https://github.com/ReneHollander>__).. code-block:: python
from annoy import AnnoyIndex import random
f = 40 # Length of item vector that will be indexed
t = AnnoyIndex(f, 'angular') for i in range(1000): v = [random.gauss(0, 1) for z in range(f)] t.add_item(i, v)
t.build(10) # 10 trees t.save('test.ann')
u = AnnoyIndex(f, 'angular') u.load('test.ann') # super fast, will just mmap the file print(u.get_nns_by_item(0, 1000)) # will find the 1000 nearest neighbors
Right now it only accepts integers as identifiers for items. Note that it will allocate memory for max(id)+1 items because it assumes your items are numbered 0 … n-1. If you need other id's, you will have to keep track of a map yourself.
AnnoyIndex(f, metric) returns a new index that's read-write and stores vector of f dimensions. Metric can be "angular", "euclidean", "manhattan", "hamming", or "dot".a.add_item(i, v) adds item i (any nonnegative integer) with vector v. Note that it will allocate memory for max(i)+1 items.a.build(n_trees, n_jobs=-1) builds a forest of n_trees trees. More trees gives higher precision when querying. After calling build, no more items can be added. n_jobs specifies the number of threads used to build the trees. n_jobs=-1 uses all available CPU cores.a.save(fn, prefault=False) saves the index to disk and loads it (see next function). After saving, no more items can be added.a.load(fn, prefault=False) loads (mmaps) an index from disk. If prefault is set to True, it will pre-read the entire file into memory (using mmap with MAP_POPULATE). Default is False.a.unload() unloads.a.get_nns_by_item(i, n, search_k=-1, include_distances=False) returns the n closest items. During the query it will inspect up to search_k nodes which defaults to n_trees * n if not provided. search_k gives you a run-time tradeoff between better accuracy and speed. If you set include_distances to True, it will return a 2 element tuple with two lists in it: the second one containing all corresponding distances.a.get_nns_by_vector(v, n, search_k=-1, include_distances=False) same but query by vector v.a.get_item_vector(i) returns the vector for item i that was previously added.a.get_distance(i, j) returns the distance between items i and j. NOTE: this used to return the squared distance, but has been changed as of Aug 2016.a.get_n_items() returns the number of items in the index.a.get_n_trees() returns the number of trees in the index.a.on_disk_build(fn) prepares annoy to build the index in the specified file instead of RAM (execute before adding items, no need to save after build)a.set_seed(seed) will initialize the random number generator with the given seed. Only used for building up the tree, i. e. only necessary to pass this before adding the items. Will have no effect after calling a.build(n_trees) or a.load(fn).Notes:
sqrt(2(1-cos(u,v)))The C++ API is very similar: just #include "annoylib.h" to get access to it.
There are just two main parameters needed to tune Annoy: the number of trees n_trees and the number of nodes to inspect during searching search_k.
n_trees is provided during build time and affects the build time and the index size. A larger value will give more accurate results, but larger indexes.search_k is provided in runtime and affects the search performance. A larger value will give more accurate results, but will take longer time to return.If search_k is not provided, it will default to n * n_trees where n is the number of approximate nearest neighbors. Otherwise, search_k and n_trees are roughly independent, i.e. the value of n_trees will not affect search time if search_k is held constant and vice versa. Basically it's recommended to set n_trees as large as possible given the amount of memory you can afford, and it's recommended to set search_k as large as possible given the time constraints you have for the queries.
You can also accept slower search times in favour of reduced loading times, memory usage, and disk IO. On supported platforms the index is prefaulted during load and save, causing the file to be pre-emptively read from disk into memory. If you set prefault to False, pages of the mmapped index are instead read from disk and cached in memory on-demand, as necessary for a search to complete. This can significantly increase early search times but may be better suited for systems with low memory compared to index size, when few queries are executed against a loaded index, and/or when large areas of the index are unlikely to be relevant to search queries.
Using random projections <http://en.wikipedia.org/wiki/Locality-sensitive_hashing#Random_projection>__ and by building up a tree. At every intermediate node in the tree, a random hyperplane is chosen, which divides the space into two subspaces. This hyperplane is chosen by sampling two points from the subset and taking the hyperplane equidistant from them.
We do this k times so that we get a forest of trees. k has to be tuned to your need, by looking at what tradeoff you have between precision and performance.
Hamming distance (contributed by Martin Aumüller <https://github.com/maumueller>__) packs the data into 64-bit integers under the hood and uses built-in bit count primitives so it could be quite fast. All splits are axis-aligned.
Dot Product distance (contributed by Peter Sobot <https://github.com/psobot>__ and Pavel Korobov <https://github.com/pkorobov>) reduces the provided vectors from dot (or "inner-product") space to a more query-friendly cosine space using a method by Bachrach et al., at Microsoft Research, published in 2014 <https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/XboxInnerProduct.pdf>.
Dirk Eddelbuettel <https://github.com/eddelbuettel>__ provides an R version of Annoy <http://dirk.eddelbuettel.com/code/rcpp.annoy.html>__.Andy Sloane <https://github.com/a1k0n>__ provides a Java version of Annoy <https://github.com/spotify/annoy-java>__ although currently limited to cosine and read-only.Pishen Tsai <https://github.com/pishen>__ provides a Scala wrapper of Annoy <https://github.com/pishen/annoy4s>__ which uses JNA to call the C++ library of Annoy.Atsushi Tatsuma <https://github.com/yoshoku>__ provides Ruby bindings for Annoy <https://github.com/yoshoku/annoy.rb>__.experimental support for Go <https://github.com/spotify/annoy/blob/master/README_GO.rst>__ provided by Taneli Leppä <https://github.com/rosmo>__.Boris Nagaev <https://github.com/starius>__ wrote Lua bindings <https://github.com/spotify/annoy/blob/master/README_Lua.md>__.Jim Kang <https://github.com/jimkang>__ wrote Node bindings <https://github.com/jimkang/annoy-node>__ for Annoy.Min-Seok Kim <https://github.com/mskimm>__ built a Scala version <https://github.com/mskimm/ann4s>__ of Annoy.hanabi1224 <https://github.com/hanabi1224>__ built a read-only Rust version <https://github.com/hanabi1224/RuAnnoy>__ of Annoy, together with dotnet, jvm and dart read-only bindings.Presentation from New York Machine Learning meetup <http://www.slideshare.net/erikbern/approximate-nearest-neighbor-methods-and-vector-models-nyc-ml-meetup>__ about Annoyconda package <https://anaconda.org/conda-forge/python-annoy>__ on Linux, OS X, and Windows.ann-benchmarks <https://github.com/erikbern/ann-benchmarks>__ is a benchmark for several approximate nearest neighbor libraries. Annoy seems to be fairly competitive, especially at higher precisions:.. figure:: https://github.com/erikbern/ann-benchmarks/raw/master/results/glove-100-angular.png :alt: ANN benchmarks :align: center :target: https://github.com/erikbern/ann-benchmarks
It's all written in C++ with a handful of ugly optimizations for performance and memory usage. You have been warned :)
The code should support Windows, thanks to Qiang Kou <https://github.com/thirdwing>__ and Timothy Riley <https://github.com/tjrileywisc>__.
To run the tests, execute python setup.py nosetests. The test suite includes a big real world dataset that is downloaded from the internet, so it will take a few minutes to execute.
Feel free to post any questions or comments to the annoy-user <https://groups.google.com/group/annoy-user>__ group. I'm @fulhack <https://twitter.com/fulhack>__ on


企业专属的AI法律顾问
iTerms是法大大集团旗下 法律子品牌,基于最先进的大语言模型(LLM)、专业的法律知识库和强大的智能体架构,帮助企业扫清合规障碍,筑牢风控防线,成为您企业专属的AI法律顾问。


稳定高效的流量提升解决方案,助力品牌曝光
稳定高效的流量提升解决方案,助力品牌曝光


最新版Sora2模型免费使用,一键生成无水印视频
最新版Sora2模型免费使用,一键生成无水印视频


实时语音翻译/同声传译工具
Transly是一个多场景的AI大语言模型驱动的同声传译、专业翻译助手,它拥有超精准的音频识别翻译能力,几乎零延迟的使用体验和支持多国语言可以让你带它走遍全球,无论你是留学生、商务人士、韩剧美剧爱好者,还是出国游玩、多国会议、跨国追星等等,都可以满足你所有需要同传的场景需求,线上线下通用,扫除语言障碍,让全世界的语言交流不再有国界。


选题、配图、成文,一站式创作,让内容运营更高效
讯飞绘文,一个AI集成平台,支持写作、选题、配图、排版和发布。高效生成适用于各类媒体的定制内容,加速品牌传播,提升内容营销效果。


AI辅助编程,代码自动修复
Trae是一种自适应的集成开发环境(IDE),通过自动化和多元协作改变开发流程。利用Trae,团队能够更快速、精确地编写和部署代码, 从而提高编程效率和项目交付速度。Trae具备上下文感知和代码自动完成功能,是提升开发效率的理想工具。


最强AI数据分析助手
小浣熊家族Raccoon,您的AI智能助 手,致力于通过先进的人工智能技术,为用户提供高效、便捷的智能服务。无论是日常咨询还是专业问题解答,小浣熊都能以快速、准确的响应满足您的需求,让您的生活更加智能便捷。


像人一样思考的AI智能体
imini 是一款超级AI智能体,能根据人类指令,自主思考、自主完成、并且交付结果的AI智能体。


AI数字人视频创作平台
Keevx 一款开箱即用的AI数字人视频创作平台,广泛适用于电商广告、企业培训与社媒宣传,让全球企业与个人创作者无需拍摄剪辑,就能快速生成多语言、高质量的专业视频。


一站式AI创作平台
提供 AI 驱动的图片、视频生成及数字人等功能,助力创意创作