PGS

PGS

Processing几何算法库 丰富2D图形创作

Processing Geometry Suite是一个2D几何算法开源库,提供丰富的几何操作功能。它支持布尔运算、几何变换、轮廓生成和形态学处理等,便于实现复杂的几何操作和可视化效果。该库采用静态方法和Processing原生数据类型,注重直观的可视化表现,适合各种创意编程和数据可视化项目使用。

Processing几何算法2D图形可视化PShapeGithub开源项目

Lines of Code

Processing Geometry Suite

Processing Geometry Suite is a software project that provides easy access to 2D geometric algorithms in the form of a Processing library. Over time it has grown to include an incredibly comprehensive range of algorithms.

The focus of the library is on visualisation rather than providing underlying data structures. To this end all methods in the library are static and most of them take in and return PShapes or PVectors.

Docs are hosted via GitHub Pages here.

Overview

Library functionality is split over the following classes:

  • PGS_CirclePacking
    • Circle packings of shapes, subject to varying constraints and patterns of tangencies
  • PGS_Coloring
    • Minimal colorings of meshes (or mesh-like shapes)
  • PGS_Construction
    • Construct uncommon/interesting 2D primitives
  • PGS_Contour
    • Methods that produce various contours from shapes: medial axes, straight skeletons, offset curves, etc.
  • PGS_Conversion
    • Conversion between Processing PShapes and JTS Geometries (amongst other formats)
  • PGS_Hull
    • Convex and concave hulls of polygons and point sets
  • PGS_Meshing
    • Mesh generation (excluding triangulation) and processing
  • PGS_Morphology
    • Methods that affect the geometry or topology of shapes (buffering, simplification, smoothing, etc.)
  • PGS_Optimisation
    • Solve geometric optimisation problems, such as finding the maximum inscribed circle, or the closest vertex to a coordinate
  • PGS_PointSet
    • Generates sets of 2D points having a variety of different distributions and constraints
  • PGS_Processing
    • Methods that process a shape in some way: compute hulls, partition, slice, etc.
  • PGS_SegmentSet
    • Generates sets of random non-intersecting line segments
  • PGS_ShapeBoolean
    • Boolean set-operations for 2D shapes
  • PGS_ShapePredicates
    • Various shape metrics (area, circularity, etc.) and predicates ("do these shapes intersect?")
  • PGS_Tiling
    • Tiling, tessellation and subdivision of the plane using periodic or non-periodic geometric shapes.
  • PGS_Transformation
    • Various geometric and affine transformations that affect vertex coordinates
  • PGS_Triangulation
    • Delaunay triangulation (constrained and refined) and earcut triangulation of shapes and point sets
  • PGS_Voronoi
    • Voronoi Diagrams of shapes and point sets

Installation

<details><summary>Processing IDE — Quick</summary> <p>

Download the latest PGS.jar from releases and simply drag-and-drop it onto the Processing IDE.

</p> </details> <details><summary>Processing IDE — Permanently</summary> <p>

Download the latest PGS.jar from releases and save it to Documents\Processing\libraries\PGS\library.

Result: Documents\Processing\libraries\PGS\library\PGS.jar.

(Note the .jar and the folder must be called PGS — rename the .jar if this is not the case).

</p> </details> <details><summary>Maven/Gradle</summary> <p>

PGS is hosted as an artifact for use in Maven or Gradle projects via Jitpack — follow the instructions there (very easy).

</p> </details>

Examples

A number of example Processing sketches are provided in examples.

<p float="middle"> <a href="examples/partitionSmooth"><img src="resources/examples/partitionSmooth.png" alt="" width="24%"/></a> <a href="examples/textOffsetCurves"><img src="resources/examples/textOffsetCurves.png" alt="" width="24%"/></a> <a href="examples/ripplingTriangles"><img src="resources/examples/ripplingTriangles.png" alt="" width="24%"/></a> <a href="examples/contourMap"><img src="resources/examples/contourMap.png" alt="" width="24%"/></a> </p>

Illustrations

Much of the functionality (but by no means all) is demonstrated below:

2D Boolean Operations

<table> <tr> <td align="center" valign="center"><b>Union</td> <td align="center" valign="center"><b>Intersection</td> <td align="center" valign="center"><b>Subtraction</td> <td align="center" valign="center"><b>Symmetric Difference</td> </tr> <tr> <td valign="top"><img src="resources/boolean/union.gif"></td> <td valign="top"><img src="resources/boolean/intersect.gif"></td> <td valign="top"><img src="resources/boolean/subtract.gif"></td> <td valign="top" ><img src="resources/boolean/symDifference.gif"></td> </tr> <tr> <td align="center" valign="center"><b>Complement</td> <td align="center" valign="center"><b>Mesh Union</td> <td align="center" valign="center"><b>Mesh Intersection</td> <td align="center" valign="center"><b>Mesh Subtraction</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/boolean/complement.png"></td> <td valign="top" width="25%"><img src="resources/boolean/meshUnion.gif"></td> <td valign="top" width="25%"><img src="resources/boolean/intersectMesh.gif"></td> <td valign="top" width="25%"><img src="resources/boolean/subtractMesh.gif"></td> </tr> </table>

Transformation

<table> <tr> <td align="center" valign="center" colspan="2"><b>Rotate Around</td> <td align="center" valign="center"><b>Translate To</td> <td align="center" valign="center"><b>Touch Scale</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/transform/rotateCenter.gif"></td> <td valign="top" width="25%"><img src="resources/transform/rotate.gif"></td> <td valign="top" width="25%"><img src="resources/transform/translateTo.gif"></td> <td valign="top" width="25%"><img src="resources/transform/touchScale.gif"></td> </tr> <tr> <td align="center" valign="center" colspan="2">Rotate a shape around its centroid or an arbitrary point.</td> <td align="center" valign="center">Translate a shape such that its centroid matches some position.</td> <td align="center" valign="center">Scale one shape such that it touches another.</td> </tr> <tr> <td align="center" valign="center"><b>Resize</td> <td align="center" valign="center"><b>Homothetic Transformation</td> <td align="center" valign="center"><b>Shear</td> <td align="center" valign="center"><b>Align</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/transform/resize.gif"></td> <td valign="top" width="25%"><img src="resources/transform/homothetic.gif"></td> <td valign="top" width="25%"><img src="resources/transform/shear.gif"></td> <td valign="top" width="25%"><img src="resources/transform/align.gif"></td> </tr> <tr> <td align="center" valign="center"></td> <td align="center" valign="center">Projection-transform a shape with respect to a fixed point.</td> <td align="center" valign="center"></td> <td align="center" valign="center">Maximum-overlap alignment.</td> </tr> </table>

Geometric Predicates & Metrics

<table> <tr> <td align="center" valign="center"><b>Intersects</td> <td align="center" valign="center"><b>Contains Shape</td> <td align="center" valign="center"><b>Contains Point</td> <td align="center" valign="center"><b>Containing Cell</td> </tr> <tr> <td valign="top" align="center" width="25%"> <img src="resources/predicate/intersect.gif"><br>Do shapes intersect with each other?</td> <td valign="top" align="center" width="25%"><img src="resources/predicate/contains.gif"><br>Does one shape fully contain another?</td> <td valign="top" align="center" width="25%"><img src="resources/predicate/containsPoint.gif"><br>For individual points and point sets.</td> <td valign="top" align="center" width="25%"><img src="resources/predicate/containingCell.gif"><br>Which cell contains the query point?</td> </table>

Metrics

  • Length/perimeter
  • Width & Height
  • Diameter
  • Circularity
  • Similarity
  • Sphericity
  • Elongation
  • Density
  • Holes
  • Maximum interior angle
  • Is simple?
  • Is convex?
  • Equal? (structural and topological equivalence)
  • Distance
  • Area
  • Centroid
  • Median

Contour

<table> <tr> <td align="center" valign="center" colspan="2"><b>Isolines</td> <td align="center" valign="center" colspan="2"><b>Offset Curves</td> </tr> <tr> <td valign="top"><img src="resources/contour/isolines.gif"></td> <td valign="top"><img src="resources/contour/isolines2.gif"></td> <td valign="top"><img src="resources/contour/miteredInterior.gif"></td> <td valign="top"><img src="resources/contour/miteredExterior.gif"></td> </tr> </tr> <tr> <td align="center" valign="center" colspan="2">Isolines from intra-shape euclidean distance, or point sets.</td> <td align="center" valign="center" colspan="2">Inner and exterior offset curves; based on <i>miter, bevel</i> or <i>round</i> offset styles.</td> </tr> <tr> <td align="center" valign="center"><b>Straight Skeleton</td> <td align="center" valign="center" colspan="2"><b>Medial Axis</td> <td align="center" valign="center"><b>Chordal Axis</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/contour/straightSkeleton.png"></td> <td valign="top" width="25%"><img src="resources/contour/medialAxis.gif"></td> <td valign="top" width="25%"><img src="resources/contour/medialAxis.png"></td> <td valign="top" width="25%"><img src="resources/contour/chordalAxis.png"></td> </tr> </tr> <tr> <td align="center" valign="center"></td> <td align="center" valign="center" colspan="2">Medial axis transform with feature pruning via distance, area or <i>axial angle</i>. </td> <td align="center" valign="center">Chordal Axis Transform</td> </tr> <tr> <td align="center" valign="center"><b>Distance Field</td> <td align="center" valign="center"><b>Center Line</td> </tr> <tr> <td valign="top"><img src="resources/contour/distanceField.png"></td> <td valign="top"><img src="resources/contour/centerLine.gif"></td> </tr> </tr> <tr> <td align="center" valign="center">A contour map based on a distance field of a shape</td> </tr> </table>

Morphology

<table> <tr> <td align="center" valign="center"><b>Buffer</td> <td align="center" valign="center"><b>Erosion-Dilation</td> <td align="center" valign="center" colspan="2"><b>Minkowski Addition</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/morphology/buffer.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/erosionDilation.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/minkSum.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/minkDiff.gif"></td> </tr> <tr> <td align="center" valign="center"></td> <td align="center" valign="center">A negative followed by a positive buffer (in a single operation).</td> <td align="center" valign="center" colspan="2">Minkowski sum and difference (a.k.a buffer one shape using another shape; the examples add a rotating & growing triangle).</td> </tr> <tr> <td align="center" valign="center"><b>Smoothing</td> <td align="center" valign="center"><b>Gaussian Smoothing</td> <td align="center" valign="center" colspan="2"><b>Rounding</td> </tr> <tr> <td valign="top"><img src="resources/morphology/smooth.gif"></td> <td valign="top"><img src="resources/morphology/gaussianSmooth.gif"></td> <td valign="top"><img src="resources/morphology/round.gif"></td> <td valign="top" ><img src="resources/morphology/round2.gif"></td> </tr> <tr> <td align="center" valign="center"><b>Radial Warp</td> <td align="center" valign="center"><b>Sine Warp</td> <td align="center" valign="center" colspan="2"><b>Field Warp</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/morphology/radialWarp2.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/sineWarp.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/fieldWarp.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/fieldWarp2.gif"></td> </tr> <tr> <td align="center" valign="center"><b>Simplification</td> <td align="center" valign="center" colspan="2"><b>Chaikin Cutting</td> <td align="center" valign="center" colspan="2"><b>Interpolation</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/morphology/simplifyVW.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/chaikinCut1.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/chaikinCut2.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/morph.gif"></td> </tr> <tr> <td align="center" valign="center"><b>Variable Buffer</td> <td align="center" valign="center"><b>Precision Reduction</td> <td align="center" valign="center"><b>Hobby Curve Simplification</td> <td align="center" valign="center"><b>Elliptic Fourier Smoothing</td> </tr> <tr> <td valign="top" width="25%"><img src="resources/morphology/variableBuffer.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/reducePrecision.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/hobbySimplify.gif"></td> <td valign="top" width="25%"><img src="resources/morphology/ellipticFourierSmooth.gif"></td> </tr> </table>

Hull

<table> <tr> <td align="center" valign="center" colspan="3"><b>Concave Hull</td> <td align="center"

编辑推荐精选

博思AIPPT

博思AIPPT

AI一键生成PPT,就用博思AIPPT!

博思AIPPT,新一代的AI生成PPT平台,支持智能生成PPT、AI美化PPT、文本&链接生成PPT、导入Word/PDF/Markdown文档生成PPT等,内置海量精美PPT模板,涵盖商务、教育、科技等不同风格,同时针对每个页面提供多种版式,一键自适应切换,完美适配各种办公场景。

热门AI工具AI办公办公工具智能排版AI生成PPT博思AIPPT海量精品模板AI创作
潮际好麦

潮际好麦

AI赋能电商视觉革命,一站式智能商拍平台

潮际好麦深耕服装行业,是国内AI试衣效果最好的软件。使用先进AIGC能力为电商卖家批量提供优质的、低成本的商拍图。合作品牌有Shein、Lazada、安踏、百丽等65个国内外头部品牌,以及国内10万+淘宝、天猫、京东等主流平台的品牌商家,为卖家节省将近85%的出图成本,提升约3倍出图效率,让品牌能够快速上架。

iTerms

iTerms

企业专属的AI法律顾问

iTerms是法大大集团旗下法律子品牌,基于最先进的大语言模型(LLM)、专业的法律知识库和强大的智能体架构,帮助企业扫清合规障碍,筑牢风控防线,成为您企业专属的AI法律顾问。

SimilarWeb流量提升

SimilarWeb流量提升

稳定高效的流量提升解决方案,助力品牌曝光

稳定高效的流量提升解决方案,助力品牌曝光

Sora2视频免费生成

Sora2视频免费生成

最新版Sora2模型免费使用,一键生成无水印视频

最新版Sora2模型免费使用,一键生成无水印视频

Transly

Transly

实时语音翻译/同声传译工具

Transly是一个多场景的AI大语言模型驱动的同声传译、专业翻译助手,它拥有超精准的音频识别翻译能力,几乎零延迟的使用体验和支持多国语言可以让你带它走遍全球,无论你是留学生、商务人士、韩剧美剧爱好者,还是出国游玩、多国会议、跨国追星等等,都可以满足你所有需要同传的场景需求,线上线下通用,扫除语言障碍,让全世界的语言交流不再有国界。

讯飞绘文

讯飞绘文

选题、配图、成文,一站式创作,让内容运营更高效

讯飞绘文,一个AI集成平台,支持写作、选题、配图、排版和发布。高效生成适用于各类媒体的定制内容,加速品牌传播,提升内容营销效果。

AI助手热门AI工具AI创作AI辅助写作讯飞绘文内容运营个性化文章多平台分发
TRAE编程

TRAE编程

AI辅助编程,代码自动修复

Trae是一种自适应的集成开发环境(IDE),通过自动化和多元协作改变开发流程。利用Trae,团队能够更快速、精确地编写和部署代码,从而提高编程效率和项目交付速度。Trae具备上下文感知和代码自动完成功能,是提升开发效率的理想工具。

热门AI工具生产力协作转型TraeAI IDE
商汤小浣熊

商汤小浣熊

最强AI数据分析助手

小浣熊家族Raccoon,您的AI智能助手,致力于通过先进的人工智能技术,为用户提供高效、便捷的智能服务。无论是日常咨询还是专业问题解答,小浣熊都能以快速、准确的响应满足您的需求,让您的生活更加智能便捷。

imini AI

imini AI

像人一样思考的AI智能体

imini 是一款超级AI智能体,能根据人类指令,自主思考、自主完成、并且交付结果的AI智能体。

下拉加载更多