
Views and Drawable for animated GIFs in Android.
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Insert the following dependency to build.gradle file of your project.
dependencies { implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.29' }
Note that Maven central repository should be defined eg. in top-level build.gradle like this:
buildscript { repositories { mavenCentral() } } allprojects { repositories { mavenCentral() } }
Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block:
repositories { mavenCentral() maven { url "https://oss.sonatype.org/content/repositories/snapshots" } } dependencies { implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.+' }
<dependency> <groupId>pl.droidsonroids.gif</groupId> <artifactId>android-gif-drawable</artifactId> <version>insert latest version here</version> <type>aar</type> </dependency>
See Sample eclipse project with setup instructions.
GifTextureView hardware-accelerated renderingGifTexImage2D OpenGL ES 2.0+See sample directory. Sample project is under construction. Not all features are covered yet.
The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView:
<pl.droidsonroids.gif.GifImageView android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/src_anim" android:background="@drawable/bg_anim" />
If drawables declared by android:src and/or android:background are GIF files then they
will be automatically recognized as GifDrawables and animated. If given drawable is not a GIF then
mentioned Views work like plain ImageView and ImageButton.
GifTextView allows you to use GIFs as compound drawables and background.
<pl.droidsonroids.gif.GifTextView android:layout_width="match_parent" android:layout_height="match_parent" android:drawableTop="@drawable/left_anim" android:drawableStart="@drawable/left_anim" android:background="@drawable/bg_anim" />
GifImageView, GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
//asset file GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" ); //resource (drawable or raw) GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim ); //Uri ContentResolver contentResolver = ... //can be null for file:// Uris GifDrawable gifFromUri = new GifDrawable( contentResolver, gifUri ); //byte array byte[] rawGifBytes = ... GifDrawable gifFromBytes = new GifDrawable( rawGifBytes ); //FileDescriptor FileDescriptor fd = new RandomAccessFile( "/path/anim.gif", "r" ).getFD(); GifDrawable gifFromFd = new GifDrawable( fd ); //file path GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" ); //file File gifFile = new File(getFilesDir(),"anim.gif"); GifDrawable gifFromFile = new GifDrawable(gifFile); //AssetFileDescriptor AssetFileDescriptor afd = getAssets().openFd( "anim.gif" ); GifDrawable gifFromAfd = new GifDrawable( afd ); //InputStream (it must support marking) InputStream sourceIs = ... BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH ); GifDrawable gifFromStream = new GifDrawable( bis ); //direct ByteBuffer ByteBuffer rawGifBytes = ... GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed
so you don't need to explicitly close them. Calling recycle() will also close
underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
stop() - stops the animation, can be called from any threadstart() - starts the animation, can be called from any threadisRunning() - returns whether animation is currently running or notreset() - rewinds the animation, does not restart stopped onesetSpeed(float factor) - sets new animation speed factor, eg. passing 2.0f will double the animation speedseekTo(int position) - seeks animation (within current loop) to given position (in milliseconds)getDuration() - returns duration of one loop of the animationgetCurrentPosition() - returns elapsed time from the beginning of a current loop of animationStandard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GifImageButton gib = new GifImageButton(this); setContentView(gib); gib.setImageResource(R.drawable.sample); final MediaController mc = new MediaController(this); mc.setMediaPlayer((GifDrawable) gib.getDrawable()); mc.setAnchorView(gib); gib.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mc.show(); } }); }
getLoopCount() - returns a loop count as defined in NETSCAPE 2.0 extensiongetNumberOfFrames() - returns number of frames (at least 1)getComment() - returns comment text (null if GIF has no comment)getFrameByteCount() - returns minimum number of bytes that can be used to store pixels of the single framegetAllocationByteCount() - returns size (in bytes) of the allocated memory used to store pixels of given GifDrawablegetInputSourceByteCount() - returns length (in bytes) of the backing input datatoString() - returns human readable information about image size and number of frames (intended for debugging purpose)GifDrawable instance with multiple ViewsNormally single GifDrawable instance associated with multiple Views will animate only on the last one.
To solve that create MultiCallback instance, add Views to it and set callback for given drawable, e.g.:
MultiCallback multiCallback = new MultiCallback(); imageView.setImageDrawable(gifDrawable); multiCallback.addView(imageView); anotherImageView.setImageDrawable(gifDrawable); multiCallback.addView(anotherImageView); gifDrawable.setCallback(multiCallback);
Note that if you change a drawable of e.g. ImageView, the callback will be removed from the previous
drawable. Thereafter, you have to reassign callback or the same GifDrawable instance will stop animating.
See #480 for more information.
recycle() - provided to speed up freeing memory (like in android.graphics.Bitmap)isRecycled() - checks whether drawable is recycledgetError() - returns last error detailsMinimum API level is now 17 (Android 4.2).
armeabi (arm v5 and v6) is no longer supported.
Minimum API level is now 14 (Android 4.0).
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int, java.lang.String);}1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Handling of several edge cases has been changed:
GifDrawable#getNumberOfFrames() now returns 0 when GifDrawable is recycledGifDrawable#toString() when GifDrawable is recycled now contains zeroes onlyIt is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable. Context is needed in some cases
when native libraries cannot be extracted normally. See ReLinker
for more details.
If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted().
Proguard configuration is now bundled with the library, you don't need to specify it yourself.
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
Proguard configuration has changed to:
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int);}
-keep class pl.droidsonroids.gif.GifInfoHandle{<init>(long,int,int,int);}
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing)
of recycled GifDrawable will cause IllegalStateException like in Bitmap.
Minimum API level is now 8 (Android 2.2).
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
This library uses code from GIFLib 5.1.3 and SKIA.
NativeScript Plugin by Brad Martin available on NPM
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
MIT License<br> See LICENSE


职场AI,就用扣子
AI办公助手,复杂任务高效处理。办公效率低?扣子空间AI助手支持播客生成、PPT制作、网页开发及报告写作,覆盖科研、商业、舆情等领域的专家Agent 7x24小时响应,生活工作无缝切换,提升50%效率!


多风格AI绘画神器
堆友平台由阿里巴巴设计团队创建,作为一款AI驱动的设计工具,专为设计师提供一站式增长服务。功能覆盖海量3D素材、AI绘画、实时渲染以及专业抠图,显著提升设计品质和效率。平台不仅提供工具,还是一个促进创意交流和个人发展的空间,界面友好,适合所有级别的设计师和创意工作者。


零代码AI应用开发平台
零代码AI应用开发平台,用户只需一句话简单描述需求,AI能自动生成小程序、APP或H5网页应用,无需编写代码。


免费创建高清无水印Sora视频
Vora是一个免费创建高清无水印Sora视频的AI工具


最适合小白的AI自动化工作流平台
无需编码,轻松生成可复用、可变现的AI自动化工作流

大模型驱动的Excel数据处理工具
基于大模型交互的表格处理系统,允许用户通过对话方式完成数据整理和可视化分析。系统采用机器学习算法解析用户指令,自动执行排序、公式计算和数据透视等操作,支持多种文件格式导入导出。数据处理响应速度保持在0.8秒以内,支持超过100万行数据的即时分析。


AI辅助编程,代码自动修复
Trae是一种自适应的集成开发环境(IDE),通过自动化和多元协作改变开发流程。利用Trae,团队能够更快速、精确地编写和部署代码,从而提高编程效率和项目交付速度。Trae具备上下文感知和代码自动完成功能,是提升开发效率的理想工具。


AI论文写作指导平台
AIWritePaper论文写作是一站式AI论文写作辅助工具,简化了选题、文献检索至论文撰写的整个过程。通过简单设定,平台可快速生成高质量论文大纲和全文,配合图表、参考文献等一应俱全,同时提供开题报告和答辩PPT等增值服务,保障数据安全,有效提升写作效率和论文质量。


AI一键生成PPT,就用博思AIPPT!
博思AIPPT,新一代的AI生成PPT平台,支持智能生成PPT、AI美化PPT、文本&链接生成PPT、导入Word/PDF/Markdown文档生成PPT等,内置海量精美PPT模板 ,涵盖商务、教育、科技等不同风格,同时针对每个页面提供多种版式,一键自适应切换,完美适配各种办公场景。


AI赋能电商视觉革命,一站式智能商拍平台
潮际好麦深耕服装行业,是国内AI试衣效果最好的软件。使用先进AIGC能力为电商卖家批量提供优质的、低成本的商拍图。合作品牌有Shein、Lazada、安踏、百丽等65个国内外头部品牌,以及国内10万+淘宝、天猫、京东等主流平台的品牌商家,为卖家节省将近85%的出图成本,提升约3倍出图效率,让品牌能够快速上架。