Latest version is v5.0
If you need to use any older version you can find them:
To install VIPER Xcode templates clone this repo and run the following command from the root folder:
make install_templates
To uninstall Xcode template run:
make uninstall_templates
After that, restart your Xcode if it was already opened.
There's a TV Shows demo project in Demo folder. You can find the most common VIPER module use cases in it. If you're already familiar with the base Viper modules you can check out our RxModule Guide.
If you want to check out how you could use Formatter in your apps, feel free to check out Formatter Guide.
The 5.0 version includes support for integrating SwiftUI into Viper modules. There's a simple demo project in the Demo folder. The documentation for using SwiftUI hosted modules can be found in Viper x SwiftUI Guide.
How to organize all your code and not end up with a couple of <i>Massive View Controllers</i> with millions of lines of code? In short, VIPER (View Interactor Presenter Entity Router) is an architecture that, among other things, aims at solving the common Massive View Controller problem in iOS apps. When implemented to its full extent it achieves complete separation of concerns between modules, which also yields testability. This is good because another problem with Apple's Model View Controller architecture is poor testability.
If you search the web for VIPER architecture in iOS apps you'll find a number of different implementations and a lot of them are not covered in enough detail. At Infinum we have tried out several approaches to this architecture in real-life projects and with that we have defined our own version of VIPER which we will try to cover in detail here.
Let's go over the basics quickly - the main components of VIPER are as follows:
Your entire app is made up of multiple modules which you organize in logical groups and use one storyboard for that group. In most cases the modules will represent screens and your module groups will represent user stories, business flows, and so on.
Module components:
In some simpler cases, you won't need an Interactor for a certain module, which is why this component is not mandatory. These are cases where you don't need to fetch any data, which is usually not common.
Wireframes inherit from the BaseWireframe. Presenters and Interactors do not inherit any class. Views most often inherit UIViewControllers. All protocols should be located in one file called Interfaces. More on this later.
The following pictures show relationships and communication for one module.
Let's take a look at the communication logic.
The communication between most components of a module is done via protocols to ensure scoping of concerns and testability. Only the Wireframe communicates directly with the Presenter since it actually instantiates the Presenter, Interactor, and View and connects the three via dependency injection.
Now let's take a look at the references logic.
The reference types might appear a bit counter-intuitive, but they are organized this way to ensure all module components are not deallocated from memory as long as one of its Views is active. In this way, the Views lifecycle is also the lifecycle of the module - which actually makes perfect sense.
The creation and setup of module components are done in the Wireframe. The creation of a new Wireframe is almost always done in the previous Wireframe. More details on this later in the actual code.
Before we go into detail we should comment on one somewhat unusual decision we made naming-wise and that's suffixing protocol names with "Interface" (LoginWireframeInterface, RegisterViewInterface, ...). A common way to do this would be to omit the "Interface" part but we've found that this makes code somewhat less readable and the logic behind VIPER harder to grasp, especially when starting out.
The module generator tool will generate five files - but for these to work you will need a couple of base protocols and classes. To get them in your project you should create a new file in Xcode and from the template selection screen, under the VIPER Templates section, select BaseInterfaces, and put them in some common folder in your project, perhaps in Common/VIPER. Let's start by covering these base files: WireframeInterface, BaseWireframe, ViewInterface, InteractorInterface, PresenterInterface, UIStoryboardExtension:
import UIKit protocol WireframeInterface: AnyObject { } class BaseWireframe<ViewController> where ViewController: UIViewController { private weak var _viewController: ViewController? // We need it in order to retain the view controller reference upon first access private var temporaryStoredViewController: ViewController? init(viewController: ViewController) { temporaryStoredViewController = viewController _viewController = viewController } } extension BaseWireframe: WireframeInterface { } extension BaseWireframe { var viewController: ViewController { defer { temporaryStoredViewController = nil } guard let vc = _viewController else { fatalError( """ The `ViewController` instance that the `_viewController` property holds was already deallocated in a previous access to the `viewController` computed property. If you don't store the `ViewController` instance as a strong reference at the call site of the `viewController` computed property, there is no guarantee that the `ViewController` instance won't be deallocated since the `_viewController` property has a weak reference to the `ViewController` instance. For the correct usage of this computed property, make sure to keep a strong reference to the `ViewController` instance that it returns. """ ) } return vc } var navigationController: UINavigationController? { return viewController.navigationController } } extension UIViewController { func presentWireframe<ViewController>(_ wireframe: BaseWireframe<ViewController>, animated: Bool = true, completion: (() -> Void)? = nil) { present(wireframe.viewController, animated: animated, completion: completion) } } extension UINavigationController { func pushWireframe<ViewController>(_ wireframe: BaseWireframe<ViewController>, animated: Bool = true) { pushViewController(wireframe.viewController, animated: animated) } func setRootWireframe<ViewController>(_ wireframe: BaseWireframe<ViewController>, animated: Bool = true) { setViewControllers([wireframe.viewController], animated: animated) } }
The Wireframe is used in 2 steps:
protocol ViewInterface: AnyObject { } extension ViewInterface { }
protocol InteractorInterface: AnyObject { } extension InteractorInterface { }
protocol PresenterInterface: AnyObject { } extension PresenterInterface { }
These interfaces are initially empty. They exist just to make it simple to insert any and all functions needed in all views/interactors/presenters in your project. ViewInterface and InteractorInterface protocols need to be class-bound because the Presenter will hold them via a weak reference.
Ok, let's get to the actual module. First, we'll cover the files you get when creating a new module via the module generator.
When running the module generator you will get five files. Say we wanted to create a Home module, we would get the following: HomeInterfaces, HomeWireframe, HomePresenter, HomeView, and HomeInteractor. Let's go over all five.
protocol HomeWireframeInterface: WireframeInterface { } protocol HomeViewInterface: ViewInterface { } protocol HomePresenterInterface: PresenterInterface { } protocol HomeInteractorInterface: InteractorInterface { }
This interface file will provide you with a nice overview of your entire module in one place. Since most components communicate with each other via protocols we found it very useful to put all of these protocols for one module in one place. That way you have a very clean overview of the entire behavior of the module.
final class HomeWireframe: BaseWireframe<HomeViewController> { // MARK: - Private properties - private let storyboard = UIStoryboard(name: "Home", bundle: nil) // MARK: - Module setup - init() { let moduleViewController = storyboard.instantiateViewController(ofType: HomeViewController.self) super.init(viewController: moduleViewController) let interactor = HomeInteractor() let presenter = HomePresenter(view: moduleViewController, interactor: interactor, wireframe: self) moduleViewController.presenter = presenter } } // MARK: - Extensions - extension HomeWireframe: HomeWireframeInterface { }
It generates a Storyboard file for you too so you don't have to create one yourself. You can tailor the Storyboard to match its purpose.
final class HomePresenter { // MARK: - Private properties - private unowned let view: HomeViewInterface private let interactor: HomeInteractorInterface private let wireframe: HomeWireframeInterface // MARK: - Lifecycle - init( view: HomeViewInterface, interactor: HomeInteractorInterface, wireframe: HomeWireframeInterface ) { self.view = view self.interactor = interactor self.wireframe = wireframe } } // MARK: - Extensions - extension HomePresenter: HomePresenterInterface { }
This is the skeleton of a Presenter which will get a lot more meat on it once you start implementing the business logic.
final class HomeViewController: UIViewController { // MARK: - Public properties - var presenter: HomePresenterInterface! // MARK: - Life cycle - override func viewDidLoad() { super.viewDidLoad() } } // MARK: - Extensions - extension HomeViewController: HomeViewInterface { }
Like the Presenter above, this is only a skeleton that you will populate with IBOutlets, animations and so on.
final class HomeInteractor { } extension HomeInteractor: HomeInteractorInterface { }
When generated your Interactor is also a skeleton that you will in most cases use to perform fetching of data from remote API services, Database services, etc.
Here's an example of a wireframe for a Home screen. Let's start with the Presenter.
final class HomePresenter { // MARK: - Private properties - private unowned let view: HomeViewInterface private let interactor: HomeInteractorInterface private let wireframe: HomeWireframeInterface private var items: [Show] = [] { didSet { view.reloadData() } } // MARK: - Lifecycle - init( view: HomeViewInterface, interactor: HomeInteractorInterface, wireframe: HomeWireframeInterface ) { self.view = view self.interactor = interactor self.wireframe = wireframe } } // MARK: - Extensions - extension HomePresenter: HomePresenterInterface { func logout() { interactor.logout() wireframe.navigateToLogin() } var numberOfItems: Int { items.count } func item(at indexPath: IndexPath) -> Show { items[indexPath.row] } func itemSelected(at indexPath: IndexPath) { let show = items[indexPath.row] wireframe.navigateToShowDetails(id: show.id) } func loadShows() { view.showProgressHUD() interactor.getShows { [unowned self] result in switch result { case .failure(let error): showValidationError(error) case .success(let shows): items = shows } view.hideProgressHUD() } } } private extension HomePresenter { func showValidationError(_ error: Error) { wireframe.showAlert(with: "Error", message: error.localizedDescription) } }
In this simple example, the Presenter fetches TV shows by doing an API call and handles the result. The Presenter can also handle the logout action and item selection in a tableView which is delegated from the view. If an item has been selected the Presenter will initiate the opening of the Details screen.
final class HomeWireframe: BaseWireframe<HomeViewController> { // MARK: - Private properties - private let storyboard = UIStoryboard(name: "Home", bundle: nil) // MARK: - Module setup - init() { let moduleViewController = storyboard.instantiateViewController(ofType: HomeViewController.self) super.init(viewController: moduleViewController) let interactor = HomeInteractor() let presenter = HomePresenter(view: moduleViewController, interactor: interactor, wireframe: self) moduleViewController.presenter = presenter } } // MARK: - Extensions - extension HomeWireframe: HomeWireframeInterface { func navigateToLogin() { navigationController?.setRootWireframe(LoginWireframe()) } func navigateToShowDetails(id: String) { navigationController?.pushWireframe(DetailsWireframe()) } }
This is also a simple example of a wireframe that handles two navigation functions. You've maybe noticed the showAlert Wireframe method used in the Presenter to display alerts. This is used in the BaseWireframe in this concrete project and looks like this:
func showAlert(with title: String?, message: String?) { let okAction = UIAlertAction(title: "OK", style: .default, handler: nil) showAlert(with: title, message: message, actions: [okAction]) }
This is just one example of some shared logic you'll want to put in your base class or maybe one of the base protocols.
Here's an example of a simple Interactor we used in the Demo project:
final class HomeInteractor { private let userService: UserService private let showService: ShowService init(userService: UserService = .shared, showService: ShowService = .shared) { self.userService = userService self.showService = showService } } // MARK: - Extensions - extension HomeInteractor: HomeInteractorInterface { func getShows(_ completion: @escaping ((Result<[Show], Error>) -> ())) { showService.getShows(completion) } func logout() { userService.removeUser() } }
The Interactor contains services that actually communicate with the server. The Interactor can contain as many services as needed but beware that you don't add the ones that aren't needed.
Using this architecture impacted the way we organize our projects. In most cases, we have four main subfolders in the project folder: Application, Common, Modules, and Resources. Let's go over those a bit.
Contains AppDelegate and any other app-wide components, initializers, appearance classes, managers and so on. Usually this folder contains only a few files.
Used for all common utility and view components grouped in subfolders. Some common cases for these groups are Analytics, Constants, Extensions, Protocols, Views, Networking, etc. Also here is where we
最强AI数据分析助手
小浣熊家族Raccoon,您的AI智能助手,致力于通过先进的人工智能技术,为用户提供高效、便捷的智能服务。无论是日常咨询还是专业问题解答,小浣熊都能以快速、准确的响应满足您的需求,让您的生活更加智能便捷。
像人一样思考的AI智能体
imini 是一款超级AI智能体,能根据人类指令,自主思考、自主完成、并且交付结果的AI智能体。
AI数字人视频创作 平台
Keevx 一款开箱即用的AI数字人视频创作平台,广泛适用于电商广告、企业培训与社媒宣传,让全球企业与个人创作者无需拍摄剪辑,就能快速生成多语言、高质量的专业视频。
一站式AI创作平台
提供 AI 驱动的图片、视频生成及数字人等功能,助力创意创作
AI办公助手,复杂任务高效处理
AI办公助手,复杂任务高效处理。办公效率低?扣子空间AI助手支持播客生成、PPT制作、网页开发及报告写作,覆盖科研、商业、舆情等领域的专家Agent 7x24小时响应,生活工作无缝切换,提升50%效率!
AI辅助编程,代码自动修复
Trae是一种自适应的集成开发环境(IDE),通过自动化和多元协作改变开发流程。利用Trae,团队能够更快速、精确地编写和部署代码,从而提高编程效率和项目交付速度。Trae具备上下文感知和代码自动完成功能,是提升开发效率的理想工具。
AI小说写作助手,一站式润色、改写、扩写
蛙蛙写作—国内先进的AI写作平台,涵盖小说、学术、社交媒体等多场景。提供续写、改写、润色等功能,助力创作者高效优化写作流程。界面简洁,功能全面,适合各类写作者提升内容品质和工作效率。
全能AI智能助手,随时解答生活与工作的多样问题
问小白,由元石科技研发的AI智能助手,快速准确地解答各种生活和工作问题,包括但不限于搜索、规划和社交互动,帮助用户在日常生活中提高效率,轻松管理个人事务。
实时语音翻译/同声传译工具
Transly是一个多场景的AI大语言模型驱动的同声传译、专业翻译助手,它拥有超精准的音频识别翻译能力,几乎零延迟的使用体验和支持多国语言可以让你带它走遍全球,无论你是留学生、商务人士、韩剧美剧爱好者,还是出国游玩、多国会议、跨国追星等等,都可以满足你所有需要同传的场景需求,线上线下通用,扫除语言障碍,让全世界的语言交流不再有国界。
一键生成PPT和Word,让学习生活更轻松
讯飞智文是一个利用 AI 技术的项目,能够帮助用户生成 PPT 以及各类文档。无论是商业领域的市场分析报告、年度目标制定,还是学生群体的职业生涯规划、实习避坑指南,亦或是活动策划、旅游攻略等内容,它都能提供支持,帮助用户精准表达,轻松呈现各种信息。
最新AI工具、AI资讯
独家AI资源、AI项目落地
微信扫一扫关注公众号