ultimate-XR-dev-guide

ultimate-XR-dev-guide

XR开发者资源大全,从入门到精通

这份XR开发资源大全涵盖头显设备、教程、社区资源和YouTube频道等多个领域。内容包括Unity、Unreal Engine和Apple visionOS平台的开发资料,以及性能优化、设计工具和创新项目等信息。无论是初学者还是经验丰富的开发者,都能从中获取valuable insights,提升XR开发技能,了解行业最新动态。

XR开发虚拟现实UnityUnreal EnginevisionOSGithub开源项目

The Ultimate XR Developers Resource Guide

<a href="https://github.com/authorTom?tab=followers"> <img alt="followers" title="Follow me on Github for Updates" src="https://custom-icon-badges.demolab.com/github/followers/authorTom?color=236ad3&labelColor=1155ba&style=for-the-badge&logo=person-add&label=Follow&logoColor=white"/></a>

Maintenance Last-Commit <br> <br> I created this resource list for my personal use. I hope you find it useful too. Much of the content overlaps with general game development. Check out the How to Contribute section if you have any contribution suggestions. <br /> <br> 24th February 2024: Added links for visionOS - It has been some time since my last update, and the Apple Vision Pro has now been officially released.<br />

Table of Contents

Headsets (Head Mounted Displays)

📄 Choosing a VR headset (wiki from r/virtualreality) <br /> 📄 VR-Compare is a website that allows users to compare virtual reality (VR) products and experiences. <br /> 📄 HMD Geometry Database lists the calculated values of rendered FOVs and other view geometry of some commercially available headsets <br />

XR Guides, Tutorials and Articles

General

📄 Practical VR: A Design Cheat Sheet <br /> 📄 Sense of Presence in Social VR Experience <br /> 📄 Start designing and prototyping for mixed reality (Microsoft) <br /> 📄 Oculus - Designing Accessible VR Experiences A set of guidelines for designing accessible VR experiences. <br /> 📄 Comparing Unity vs Unreal for VR, MR or AR Development Projects <br /> 📄 Get started with VR: user experience design <br /> 📄 VR Fonts (Reddit) <br /> 📄 Designing User Experience for Virtual Reality (VR) applications <br /> 📄 The User Experience of Virtual Reality (uxofvr.com) <br /> 📄 Design Practices in Virtual Reality <br /> 📄 Simulating Weight in VR <br /> 📄 Understanding Binocular Overlap and Why It’s Important for VR Headsets <br /> 📄 1Planet Blog <br /> 🆓⚒️ Oculus Samples <br /> 📺 Interaction Design in VR: Valve’s Lessons <br /> 📺 Google I/O 2015 – Designing for virtual reality <br /> 📺 Daydream Labs: Lessons Learned from VR Prototyping – Google I/O 2016 <br /> 📺 2014 Oculus Connect – Introduction to Audio in VR <br /> 📺 Lessons learned at the Vive Game Jam <br /> 📺 How NOT to Build a VR Arcade Game <br /> 📺 VR Interface Design Pre-Visualisation Methods <br /> 📺 VR Interface Design Manifesto <br /> 📺 Locomotion in Virtual Reality <br /> 📺 Locomotion in VR: Overview of different locomotion methods on HTC Vive <br /> 📺 Did You Hear That? Designing Jeff with Sound and Silence 'Half-Life: Alyx' | SIGGRAPH Tech Talk <br />

John Carmack

📺 John Carmack Tech Talk with UMKC-SCE <br /> 📺 Deep Thoughts Engineering Speaker Series <br /> 📺 Oculus Connect 2 Keynote with John Carmack <br /> 📺 John Carmack at the University of Texas at Dallas <br /> 📺 John Carmack: Live & Unscripted | Facebook Connect <br /> 📺 Meta Connect 2022 | Carmack Unscripted <br />

Unity

📄 Unity Manual: XR <br /> 📄 Intro to VR Development with Oculus Rift (Unity) <br />

Apple visionOS

🆓⚒️ Apple VisionOS SDK <br /> 🆓⚒️ Apple - Creation Tools for Spatial Apps <br /> 🆓⚒️ Unity Vision Pro SDK (beta) <br /> 📺 Apple - Spatial Computing Videos (PolySpatial) <br /> 📄 Apple - Designing for visionOS <br /> 📄 Apple - Design Resources <br /> 📄 If you are a developer of Apple Vision Pro, then you must pay attention to these points <br /> 📄 Awesome RealityKit <br /> 📄 Introduction to VisionOS and Spatial Computing <br />

Unity and visionOS

📄 Unity’s visionOS Community Space <br /> 📄 Unity visionOS Discussion Forum <br /> 📄 PolySpatial visionOS Documentation <br /> 📄 Unity visionOS manual <br /> 📺 Unity's Support for visionOS <br /> 📺 Get Started With Unity visionOS PolySpatial Tools! (Apple Vision Pro Development) <br /> 📺 Everything you need to know about Unity PolySpatial + visionOS | Unite 2023 <br /> 📺 Develop for Apple Vision Pro with Unity’s PolySpatial | Play to Device, XR Simulator & visionOS <br />

Unreal Engine

📄 Developing for XR experiences in Unreal Engine <br /> 📄 Mike Royal – Unreal Engine Guide <br /> 📄 Epic Games Learning Library for Unreal Engine & MetaHuman <br /> 📄 Your First Hour in Unreal Engine 5 <br /> 📄 XR Best Practices in Unreal Engine <br /> 📄 Developing for OpenXR with UE5 - Unreal Fest 2023 Presentation <br /> 📄 Ari's Unreal Engine Notes <br /> ⚒️ GDXR Ultimate VR Template <br /> 📺 Virtual Reality and OpenXR in UE5 | Unreal Fest 2022 <br /> 📺 What You Didn’t Know About VR Development in Unreal Engine | Inside Unreal <br />

Social & Community

Discord Servers

Virtual Reality <br /> Unreal Source <br /> XR Creators <br /> Flatscreen to VR Modding <br /> LucidVR <br /> Apple Vision Pro <br /> Spatial Computing Hub <br />

Subreddits

r/oculus <br /> r/OculusQuest <br /> r/QuestPro <br /> r/SteamVR <br /> r/Unity <br /> r/Unity3D <br /> r/Unrealengine <br /> r/Virtualreality <br /> r/VRGaming <br /> r/augmentedreality <br /> r/learnVRdev <br /> r/blender <br /> r/mixedvr <br /> r/WindowsMR <br /> r/visionOS <br /> r/AppleVisionPro <br /> r/VisionPro <br /> r/AppleVision <br /> r/visionosdev <br />

Forums & Development Hubs

Developer Forum (oculusvr.com) <br /> AR/VR (XR) Discussion – Unity Forum <br /> Oculus Developer Center <br /> Google VR for everyone | Google Developers <br />

XR YouTube Channels

General

VR Playground <br /> Quinn Kuslich <br /> PICOXR_Developer <br /> Just2Devs <br /> XR Bootcamp <br /> Circuit Stream <br /> Lucas VRTech <br /> GDXR <br /> VR with Andrew <br /> Fist Full of Shrimp <br /> Valem <br /> Justin P Barnett <br /> Dilmer Valecillos <br /> WINBUSH <br />

Game Development

Game Maker's Toolkit <br /> UnrealSensei <br /> Bad Decisions Studio <br /> Awesome Tuts <br /> Virtus Learning Hub <br /> Smart Poly <br /> PrismaticaDev <br /> Ivica Milarić <br /> UnrealSensei <br /> Game Maker's Toolkit <br /> Awesome Tuts <br /> Virtus Learning Hub <br /> Ivica Milarić <br />

Blender

CG Cookie <br /> Blender Guru <br

编辑推荐精选

Trae

Trae

字节跳动发布的AI编程神器IDE

Trae是一种自适应的集成开发环境(IDE),通过自动化和多元协作改变开发流程。利用Trae,团队能够更快速、精确地编写和部署代码,从而提高编程效率和项目交付速度。Trae具备上下文感知和代码自动完成功能,是提升开发效率的理想工具。

热门AI工具生产力协作转型TraeAI IDE
问小白

问小白

全能AI智能助手,随时解答生活与工作的多样问题

问小白,由元石科技研发的AI智能助手,快速准确地解答各种生活和工作问题,包括但不限于搜索、规划和社交互动,帮助用户在日常生活中提高效率,轻松管理个人事务。

聊天机器人AI助手热门AI工具AI对话
Transly

Transly

实时语音翻译/同声传译工具

Transly是一个多场景的AI大语言模型驱动的同声传译、专业翻译助手,它拥有超精准的音频识别翻译能力,几乎零延迟的使用体验和支持多国语言可以让你带它走遍全球,无论你是留学生、商务人士、韩剧美剧爱好者,还是出国游玩、多国会议、跨国追星等等,都可以满足你所有需要同传的场景需求,线上线下通用,扫除语言障碍,让全世界的语言交流不再有国界。

讯飞智文

讯飞智文

一键生成PPT和Word,让学习生活更轻松

讯飞智文是一个利用 AI 技术的项目,能够帮助用户生成 PPT 以及各类文档。无论是商业领域的市场分析报告、年度目标制定,还是学生群体的职业生涯规划、实习避坑指南,亦或是活动策划、旅游攻略等内容,它都能提供支持,帮助用户精准表达,轻松呈现各种信息。

热门AI工具AI办公办公工具讯飞智文AI在线生成PPTAI撰写助手多语种文档生成AI自动配图
讯飞星火

讯飞星火

深度推理能力全新升级,全面对标OpenAI o1

科大讯飞的星火大模型,支持语言理解、知识问答和文本创作等多功能,适用于多种文件和业务场景,提升办公和日常生活的效率。讯飞星火是一个提供丰富智能服务的平台,涵盖科技资讯、图像创作、写作辅助、编程解答、科研文献解读等功能,能为不同需求的用户提供便捷高效的帮助,助力用户轻松获取信息、解决问题,满足多样化使用场景。

模型训练热门AI工具内容创作智能问答AI开发讯飞星火大模型多语种支持智慧生活
Spark-TTS

Spark-TTS

一种基于大语言模型的高效单流解耦语音令牌文本到语音合成模型

Spark-TTS 是一个基于 PyTorch 的开源文本到语音合成项目,由多个知名机构联合参与。该项目提供了高效的 LLM(大语言模型)驱动的语音合成方案,支持语音克隆和语音创建功能,可通过命令行界面(CLI)和 Web UI 两种方式使用。用户可以根据需求调整语音的性别、音高、速度等参数,生成高质量的语音。该项目适用于多种场景,如有声读物制作、智能语音助手开发等。

咔片PPT

咔片PPT

AI助力,做PPT更简单!

咔片是一款轻量化在线演示设计工具,借助 AI 技术,实现从内容生成到智能设计的一站式 PPT 制作服务。支持多种文档格式导入生成 PPT,提供海量模板、智能美化、素材替换等功能,适用于销售、教师、学生等各类人群,能高效制作出高品质 PPT,满足不同场景演示需求。

讯飞绘文

讯飞绘文

选题、配图、成文,一站式创作,让内容运营更高效

讯飞绘文,一个AI集成平台,支持写作、选题、配图、排版和发布。高效生成适用于各类媒体的定制内容,加速品牌传播,提升内容营销效果。

AI助手热门AI工具AI创作AI辅助写作讯飞绘文内容运营个性化文章多平台分发
材料星

材料星

专业的AI公文写作平台,公文写作神器

AI 材料星,专业的 AI 公文写作辅助平台,为体制内工作人员提供高效的公文写作解决方案。拥有海量公文文库、9 大核心 AI 功能,支持 30 + 文稿类型生成,助力快速完成领导讲话、工作总结、述职报告等材料,提升办公效率,是体制打工人的得力写作神器。

openai-agents-python

openai-agents-python

OpenAI Agents SDK,助力开发者便捷使用 OpenAI 相关功能。

openai-agents-python 是 OpenAI 推出的一款强大 Python SDK,它为开发者提供了与 OpenAI 模型交互的高效工具,支持工具调用、结果处理、追踪等功能,涵盖多种应用场景,如研究助手、财务研究等,能显著提升开发效率,让开发者更轻松地利用 OpenAI 的技术优势。

下拉加载更多