ultimate-XR-dev-guide

ultimate-XR-dev-guide

XR开发者资源大全,从入门到精通

这份XR开发资源大全涵盖头显设备、教程、社区资源和YouTube频道等多个领域。内容包括Unity、Unreal Engine和Apple visionOS平台的开发资料,以及性能优化、设计工具和创新项目等信息。无论是初学者还是经验丰富的开发者,都能从中获取valuable insights,提升XR开发技能,了解行业最新动态。

XR开发虚拟现实UnityUnreal EnginevisionOSGithub开源项目

The Ultimate XR Developers Resource Guide

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Maintenance Last-Commit <br> <br> I created this resource list for my personal use. I hope you find it useful too. Much of the content overlaps with general game development. Check out the How to Contribute section if you have any contribution suggestions. <br /> <br> 24th February 2024: Added links for visionOS - It has been some time since my last update, and the Apple Vision Pro has now been officially released.<br />

Table of Contents

Headsets (Head Mounted Displays)

📄 Choosing a VR headset (wiki from r/virtualreality) <br /> 📄 VR-Compare is a website that allows users to compare virtual reality (VR) products and experiences. <br /> 📄 HMD Geometry Database lists the calculated values of rendered FOVs and other view geometry of some commercially available headsets <br />

XR Guides, Tutorials and Articles

General

📄 Practical VR: A Design Cheat Sheet <br /> 📄 Sense of Presence in Social VR Experience <br /> 📄 Start designing and prototyping for mixed reality (Microsoft) <br /> 📄 Oculus - Designing Accessible VR Experiences A set of guidelines for designing accessible VR experiences. <br /> 📄 Comparing Unity vs Unreal for VR, MR or AR Development Projects <br /> 📄 Get started with VR: user experience design <br /> 📄 VR Fonts (Reddit) <br /> 📄 Designing User Experience for Virtual Reality (VR) applications <br /> 📄 The User Experience of Virtual Reality (uxofvr.com) <br /> 📄 Design Practices in Virtual Reality <br /> 📄 Simulating Weight in VR <br /> 📄 Understanding Binocular Overlap and Why It’s Important for VR Headsets <br /> 📄 1Planet Blog <br /> 🆓⚒️ Oculus Samples <br /> 📺 Interaction Design in VR: Valve’s Lessons <br /> 📺 Google I/O 2015 – Designing for virtual reality <br /> 📺 Daydream Labs: Lessons Learned from VR Prototyping – Google I/O 2016 <br /> 📺 2014 Oculus Connect – Introduction to Audio in VR <br /> 📺 Lessons learned at the Vive Game Jam <br /> 📺 How NOT to Build a VR Arcade Game <br /> 📺 VR Interface Design Pre-Visualisation Methods <br /> 📺 VR Interface Design Manifesto <br /> 📺 Locomotion in Virtual Reality <br /> 📺 Locomotion in VR: Overview of different locomotion methods on HTC Vive <br /> 📺 Did You Hear That? Designing Jeff with Sound and Silence 'Half-Life: Alyx' | SIGGRAPH Tech Talk <br />

John Carmack

📺 John Carmack Tech Talk with UMKC-SCE <br /> 📺 Deep Thoughts Engineering Speaker Series <br /> 📺 Oculus Connect 2 Keynote with John Carmack <br /> 📺 John Carmack at the University of Texas at Dallas <br /> 📺 John Carmack: Live & Unscripted | Facebook Connect <br /> 📺 Meta Connect 2022 | Carmack Unscripted <br />

Unity

📄 Unity Manual: XR <br /> 📄 Intro to VR Development with Oculus Rift (Unity) <br />

Apple visionOS

🆓⚒️ Apple VisionOS SDK <br /> 🆓⚒️ Apple - Creation Tools for Spatial Apps <br /> 🆓⚒️ Unity Vision Pro SDK (beta) <br /> 📺 Apple - Spatial Computing Videos (PolySpatial) <br /> 📄 Apple - Designing for visionOS <br /> 📄 Apple - Design Resources <br /> 📄 If you are a developer of Apple Vision Pro, then you must pay attention to these points <br /> 📄 Awesome RealityKit <br /> 📄 Introduction to VisionOS and Spatial Computing <br />

Unity and visionOS

📄 Unity’s visionOS Community Space <br /> 📄 Unity visionOS Discussion Forum <br /> 📄 PolySpatial visionOS Documentation <br /> 📄 Unity visionOS manual <br /> 📺 Unity's Support for visionOS <br /> 📺 Get Started With Unity visionOS PolySpatial Tools! (Apple Vision Pro Development) <br /> 📺 Everything you need to know about Unity PolySpatial + visionOS | Unite 2023 <br /> 📺 Develop for Apple Vision Pro with Unity’s PolySpatial | Play to Device, XR Simulator & visionOS <br />

Unreal Engine

📄 Developing for XR experiences in Unreal Engine <br /> 📄 Mike Royal – Unreal Engine Guide <br /> 📄 Epic Games Learning Library for Unreal Engine & MetaHuman <br /> 📄 Your First Hour in Unreal Engine 5 <br /> 📄 XR Best Practices in Unreal Engine <br /> 📄 Developing for OpenXR with UE5 - Unreal Fest 2023 Presentation <br /> 📄 Ari's Unreal Engine Notes <br /> ⚒️ GDXR Ultimate VR Template <br /> 📺 Virtual Reality and OpenXR in UE5 | Unreal Fest 2022 <br /> 📺 What You Didn’t Know About VR Development in Unreal Engine | Inside Unreal <br />

Social & Community

Discord Servers

Virtual Reality <br /> Unreal Source <br /> XR Creators <br /> Flatscreen to VR Modding <br /> LucidVR <br /> Apple Vision Pro <br /> Spatial Computing Hub <br />

Subreddits

r/oculus <br /> r/OculusQuest <br /> r/QuestPro <br /> r/SteamVR <br /> r/Unity <br /> r/Unity3D <br /> r/Unrealengine <br /> r/Virtualreality <br /> r/VRGaming <br /> r/augmentedreality <br /> r/learnVRdev <br /> r/blender <br /> r/mixedvr <br /> r/WindowsMR <br /> r/visionOS <br /> r/AppleVisionPro <br /> r/VisionPro <br /> r/AppleVision <br /> r/visionosdev <br />

Forums & Development Hubs

Developer Forum (oculusvr.com) <br /> AR/VR (XR) Discussion – Unity Forum <br /> Oculus Developer Center <br /> Google VR for everyone | Google Developers <br />

XR YouTube Channels

General

VR Playground <br /> Quinn Kuslich <br /> PICOXR_Developer <br /> Just2Devs <br /> XR Bootcamp <br /> Circuit Stream <br /> Lucas VRTech <br /> GDXR <br /> VR with Andrew <br /> Fist Full of Shrimp <br /> Valem <br /> Justin P Barnett <br /> Dilmer Valecillos <br /> WINBUSH <br />

Game Development

Game Maker's Toolkit <br /> UnrealSensei <br /> Bad Decisions Studio <br /> Awesome Tuts <br /> Virtus Learning Hub <br /> Smart Poly <br /> PrismaticaDev <br /> Ivica Milarić <br /> UnrealSensei <br /> Game Maker's Toolkit <br /> Awesome Tuts <br /> Virtus Learning Hub <br /> Ivica Milarić <br />

Blender

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