godot_experiments

godot_experiments

Godot引擎多维度游戏开发实验集

这是一个包含多个Godot游戏引擎实验的开源项目,涵盖2D、3D和VR领域。项目展示了物理模拟、程序动画、着色器效果等游戏机制的实现。开发者可以通过这些实例学习Godot引擎的功能,探索其在游戏开发中的应用可能。所有实验代码均可查看和修改,为Godot学习者提供了实用的参考资源。

Godot游戏开发实验项目2D/3D/VR开源Github开源项目

Godot experiments

<p align="center"> <img src="medias/godot_experiments_social_preview.jpg" width="720"> </p>

⚠️ Important: All the new experiments starting from march 2023 will target Godot 4.0. If you want to checkout 3.x project, head to the 3.x branch.

Some of my 2D/3D/VR/UI experiments in Godot. You can find some of my tutorials and experiments on my YouTube channel.

If you want shader specific experiments, head to my Shaders experiments repo

🦺 Projects & descriptions

IconTypeTittleDescriptionStatus
2Ddamped_oscillatorusing damped oscillators to move and rotate thingsDONE ✔
2Djuicy_bouncy_ballmaking a simple bouncing ball JUICYDONE ✔
2Dpolygon_toolHow to use Polygon2D, CollisionPolygon2D, Line2D and Path2D to create obstacles, levels and moreDONE ✔
<details> <summary>Godot 3.x projects</summary>
IconTypeTittleDescriptionStatus
2D7 tips 2D lookshowing 7 tips to make better 2D visualsDONE ✔
2Daccelerometer_gamepad_gamesimple game with websocket server to be controlled by a smartphone's accelerometer. See MISC/accelerometer_gamepadDONE ✔
2Dandroid_accelerometertrying to use the accelerometer to set the gravityDONE ✔
2Dconnected_dotsdots moving around making connectionsDONE ✔
2Ddestructible_terrainsimple worms like destructible terrain using the Geometry classDONE ✔
2Dflag_shader2D & 3D simple flag shaderDONE ✔
2Dgeometry_classshowcase of what the geomtry class can offer in 2DDONE ✔
2Dloading_shadersimple loading shader effects, from black and white to rgbDONE ✔
2Dmobile_uitrying the Godot's UI node on mobileDONE ✔
2Dquick_prototypea small scene with a script to allow quick prototyping. You draw a shape with the line2D, and it automatically add a physics body and a background to your shape.DONE ✔
2Drewind_mechanictime rewind mechanic for all objects, 2D & 3DDONE ✔
2Dscratch_shaderscratch effect done with by drawing on a viewport and using the texture in a shaderDONE ✔
2Dtrajectory_linetrajectory line using maths & a Line2D. Supports collisions!DONE ✔
3Dandroid_maze_accelerometercontrol a maze's orientation with the phone's acceleromterDONE ✔
3Darea_gravitya simple test using the gravity of an areaDONE ✔
3Dballoon_deployrecreating just cause balloon deploy mechanic with physicsDONE ✔
3Dcamera_wallwall hiding to reveal player to the cameraDONE ✔
3Dcara test with godot vehicle body physics and trial-like terrainDONE ✔
3Dcontrol_remedymechanic re-creation from control remedy: grabbing and throwing object through telekinesisDONE ✔
3Dfish_tank_shaderleaky fish tank shader. You shoot somewhere and the water level drops until it reaches the holeDONE ✔
3Dgreenscreen_cameraa greenscreen effect to a camera. The camera only sees an object, allowing you to put something in the background, like an image.DONE ✔
3Dhoverboarda physics based hoverboard, inspired by Codeer.DONE ✔
3Dinverted_penduluma test with bullet's physics. An inverted pendulm with an inertia wheelDONE ✔
3Dmirrorstwo ways of faking mirrorsDONE ✔
3Dplaneplane controllerWIP 🛠
3Dprocedural_animationprodecural animation of a spider-like (or robot) model, with inverse kinematicsWIP 🛠
3Drobotic_armcomputer vision + IK test with a robotic pick and place armWIP 🛠
3Dspectrum_analyzersimple spectrum analyzer moving 3d objectsDONE ✔
3Dtvdisplaying a video or frames on a crt tvDONE ✔
3Dvalheim_tree_choprecreating the Valheim tree chop mechanicDONE ✔
3DwheelBota robot rolling on one wheelDONE ✔
3Dxray_visionstting up materials to simulate an Xray/see through effectDONE ✔
VRquest_playgrounda project testing various things in VR for the Oculus Quest: handtracking, handtrackings physicsWIP 🛠
VRtable_tennistrying to use Godot's physic to recreate a table tennis gameWIP 🛠
VRbow_and_arrowbow and arrow mechanicWIP 🛠
VRcontrol_like_interactiontrying to recreate CONTROL like movement, and messing with area's gravityDONE ✔
MISCaccelerometer_gamepaduse the phone's accelerometer and websockets to control a game. See 2D/accelerometer_gamepad_gameDONE ✔
MISCaccessibilitya few examples of relatively easy things to make your game more accessible. See: https://youtu.be/YVGL3IifhLcDONE ✔
MISCaudio_visualizerrepresent the audio magnitude against time both left and right channel. Drawn as the song playsDONE ✔
MISCcamera_transitionsmoothly transition between two cameras. Works both for 2D & 3DDONE ✔
MISCcard_gametest using cards to make a UIDONE ✔
MISCinstagram_uirecreating some of Instagram's UIDONE ✔
MISCeverything_particlesturn anything into particles using viewportsDONE ✔
MISCrandomall kinds of usage of randomDONE ✔
MISCslow_down_timetwo ways of slowing down timeDONE ✔
MISCtinder_uirecreating some of Tinder's UIDONE ✔
</details>

📹 Videos & GIFs

<p float="left"> <div style="width: 33%; max-height: 75px; float: left"> <h3>Accelerometer android maze 3D</h3> <a href=""> <img src="videos_gifs/accelerometer_android_maze.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Accelerometer android 2D</h3> <a href=""> <img src="videos_gifs/android_accelerometer.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Inverted_pendulum</h3> <a href=""> <img src="videos_gifs/inverted_pendulum.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Area_gravity</h3> <a href=""> <img src="videos_gifs/area_gravity.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Camera_walls</h3> <a href=""> <img src="videos_gifs/camera_walls.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Audio_visualizer</h3> <a href=""> <img src="videos_gifs/audio_visualizer.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Car</h3> <a href=""> <img src="videos_gifs/car.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Greenscreen_camera</h3> <a href=""> <img src="videos_gifs/greenscreen_camera.png"/> </a> </div> <div style="width: 33%; float: left"> <h3>Balloon_deploy</h3> <a href=""> <img src="videos_gifs/balloon_deploy.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Control_remedy</h3> <a href=""> <img src="videos_gifs/control_throw.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Loading_shader</h3> <a href=""> <img src="videos_gifs/loading_shader.png"/> </a> </div> <div style="width: 33%; float: left"> <h3>Connected_dots</h3> <a href=""> <img src="videos_gifs/connected_dots.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Destructible</h3> <a href=""> <img src="videos_gifs/destructible_terrain.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Geometry class</h3> <a href=""> <img src="videos_gifs/geometry_class.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Rewind mechanic</h3> <a href=""> <img src="videos_gifs/rewind.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>X-Ray Shader</h3> <a href=""> <img src="videos_gifs/xray_shader.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>UI card test</h3> <a href=""> <img src="videos_gifs/card_ui.gif"/> </a> </div> </p>

👍 Useful

  • [3D/android_maze_acceloremeter]:

    • GLES2 was buggy for me, some texture were not shown
    • Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
  • [3D/robotic_arm]:

    • GLES2 doesn't work correctly with IK, part of the mesh is not moved
    • Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
    • The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out

Icon background color: #022C4D

http://www.mazegenerator.net/

💁‍♂️ About me

Software engineer & gamedev. 3D, 2D & VR.

If you enjoyed this project and want to support me:

Get exlusive content and access to my game's source code

<a href='https://patreon.com/MrEliptik' target='_blank'><img height='36' style='border:0px;height:36px;' src='medias/patreon.png' border='0' alt='Patreon link' /></a>

One time donations

<a href='https://ko-fi.com/H2H23ODS7' target='_blank'><img height='36' style='border:0px;height:36px;' src='https://cdn.ko-fi.com/cdn/kofi1.png?v=3' border='0' alt='Buy Me a Coffee at ko-fi.com' /></a>

📔 LICENSE & Credits

This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personal and commercial projects. For more information see LICENSE.md.

  • 2D/accelerometer_gamepad_game! (spaceships) Kenney
  • 2D/android_accelerometer: (texture + balls) Kenney
  • 3D/android_accelerometer: (Ball + flag)

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